The diceless mechanic means that (barring a certain exception, to be described subsequently) there is no random determination of outcomes as in other games. Resolution should take place in one of two ways:
Difficulty is the value of the check as set either by the ST or by an opposing character’s check or statistic (e.g. Resolve). In order to win a check, you must exceed the set difficulty. Scoring lower or equal to the difficulty results in failure. The ST may rule that the margin of success or failure has a bearing on the outcome of the check.
At its simplest, a check involves comparing the value of a Facility against the difficulty. However, the Facility value may be modified (up or down) by various other attributes and abilities that a character may have, including Status, Resources, Abilities and Talents.
STATISTICS
At the most basic level, a character is a set of numbers that is supposed to outline their personality and abilities. Naturally a playable character is much more than the sum of their numbers but these statistics give a player something helpful to work with when it comes to dealing with their environment and the situations their character is in.