Adventures in Sijan

[I don't know how rigidly you want to stick to things, or quite how long I managed to stay on the boat - think it was two weeks ish. The total walk from the manse to the river would be a month given my approximation of where it is. With two weeks on the boat then walking to Sijan would take another 6 weeks or thereabouts I think. So you're probably talking 3 months in total.]

I walk out of the Black Chase just after dawn, figuring I can reach Sijan by dusk, early enough in the evening that the night life will still be out. I'm tired and hungry, my feet ache from walking every day for the last month.

There are plenty of places I could stay in Sijan that would be very suitable for someone like me, but sadly most of them are full, the city being the way it is. I find a nice busy tavern, as crowded as possible, and picking my targets carefully I begin to make a little money. There's no sense in taking too much risk so I take my time. A couple of wallets slip easily out of pockets, in the bustle of the party. The odd small tip left lying around is palmed, and I even risk a dry swipe on a round of payment from a group of particularly drunken revellers, checking perhaps excessive carefully that I won't be spotted first.

It takes a few hours, but I make a decent amount. Enough to buy myself a decent meal, my first in months. I think about getting a room as well, but I've learnt my lesson the hard way that trying to live like a human doesn't work. I decide to continue sleeping rough, I've gotten pretty used to it during my travels, so I find the most deserted graveyard I can and find a little corner to sleep in. Also a good idea since it conserves my money for now.

In the morning I start on my little quest. I wander Sijan, stopping in to as many Inns and Taverns as possible. I start to buy drinks, get chatting, loosed tongues, hoping to pick up clues as to the 'Blood Tiger'. But I'm also keeping my eyes out for something else. I have plenty of memories from my former life, but so many of the specifics have faded. I'm hoping that seeing something familiar might spark enough of my memories for me to begin to track down some trace of whatever remains.

No luck

Unfortunately, despite many conversations with a veritable multitude of people in various states of inebriation, nobody has admitted to knowing Blood Tiger. At one point, near the end of an evening, one old local spluttered something about 'not wanting your sort at The Pit' but his friends quickly surrounded him and stopped him from answering your questions further. And whilst you don't know much about your home city, you know that bar fights are a matter for The Black Watch.

In any case, despite the allure of your scroll something else is pressing on your mind. You keep on finding yourself drawn to certain parts of the city. When you go there -purely to investigate Blood Tiger amongst the locals of course- you'll find yourself seeing things that aren't there. Images. Memories.

Sometimes, it is all you can do not to sit in one of the pubs that attract you and wait. You're not sure what you'd be waiting for. You know you should be investigating your lead but somehow it just doesn't seem that urgent.

[successful 1d stunt - diff 5 Cha+Inv roll]
[If you would like to investigate the strangely familiar scenery of Sijan, turn to Page 58. If you would like to continue your investigations, turn to Page 117]

Torn, I'm all out of faith

[I would have figured Manipulation+Investigation, I'm basically trying to trick people into saying too much. And attempting to place conversational leads in order to get them to give me the right information. Though since it was successul it seems petty to quibble.]

The scroll is interesting, and in the long term it's the closest thing I have to a purpose, but the reason I'm here at all, rather than still doing the Bishop's dirty work, is because I listened to my mysterious instincts. I wouldn't go so far as to say that they have never led me wrong, but on average they've been nudging me in the right direction.

I make sure I fix the name of the pub where a man spoke out of turn in my mind. And 'The Pit' is definitely something that bears further investigation. Resolving to follow those two things up a little later I allow myself to wait. Taking up a chair in one of the taverns, I drop into an almost meditative state, watching the world flow by, evaluating each new face, watching how each person walks, listening to the inflection of each voice and waiting for whatever it is I need to be waiting for.

Illusions never change into something real

You remain at your table in The Noose for some time, ignoring the noise around you and drinking the minimal amount to justify your continued presence in the tavern. Eventually night replaces day and you're beginning to suspect that it's time to cut your losses when the noise of wood thumping down on wood jolts you from your reverie

'What's the matter with you, Liam? You look like your a million miles away' says a smiling youth, shaking his hand to despose of the ale that had just splashed from the wooden tankard. You smile and mutter something that you hope sounds suitably urbane but it doesn't carry across the noise from the bar 'What? You're not sore about the game are you. Because nobody made you bet on a pair of 3s, and I'm using my winnings to buy you a drink' The young man hits you on the shoulder in what you assume was intended to a playful fashion 'cummon! don't be like that'

Slowly you drag yourself out of your reverie. As though you cared about a handful of silver. It might seem like a lot to him but your parents wouldn't miss it. As you negotiate your way through the required small talk you cultivate a mild but persistent dislike for your so-called friend. There's the way that he has the head of a normal-sized person perched on top of a body the size of a small ogre. Let's not forget his corpse-stench breath, and the permanent hunks of food in his gap-teeth. Most of all, though, it's the way he's here, consoling you when you would much rather get your faux-comfort in an alley with a cheap tart.

Fortunately, after one drink he lets you leave when you make up a story about needing to be up in the morning for a family-do. He's an idiot, though, he probably would have taken a story about needing to catch a flying pig at face value. Outside, you can hear the rainfall on Upper Sijan, and you can see the water pouring down drains and tunnels into your subterranean home, poorly lit by occasional torches. All you ever get down here is the piss of the dead you think bitterly.

The cold weather has left the streets deserted, so no ally-comfort for you. Instead you stumble home, into the wealthier part of town. As you raise your hand to the door it opens in front of you. Your father's voice crawls out from the darkness inside 'What time do you call this, then'

'I said, what time do you call this then'. You blink, surprised to find yourself back in The Noose, being confronted by a not-unfriendly barman. 'I think you best be off to your bed, young man'. You nod, and put down a generous tip of other people's money. At least now, with this new memory fresh in your head, you know where there might be a bed you can call your own.

Outside, the weather is just as foul, and the streets are just as deserted. You don't see the face of the man huddled in a shop doorway across from The Noose, out of both light and rain. And if you did, the deep scar across it would mean nothing to you.

Misty water-colour memories

I step out of the tavern into the rain, barely looking at my surroundings, as my mental effort goes into keeping the memory at the forefront of my mind. I have close my eyes, making the darkness around me even deeper, giving just enough visual clues as to my location to hint at the layout of the streets.

I run through my recent memory in my mind, repeating and repeating to fix it firmly and slowly I follow the same path. My feet swing the smae way and my soles feel the same cobbled streets underneath them. The weather is fortunately similar and even the feel of the rain on my face guides me in the right direction, as I turn first into the wind then across it. I slouch onwards.

I must look strange to the passers by, wandering around like a zombie, with my eyes half closed, occasionally veering to avoid carts that are no longer there, but I don't look important, wealthy or threatening enough to attract any attention, and though it takes a while I eventually find my destination.

I stare up at the house for a while, and feel the warm creepiness of buried familiarity seep through me. I step towards the door, raising my hand to knock, but stop, reconsidering. I have no idea what sort of welcome awaits me inside, though I remember some of the rage I felt when I first left, so it's unlikely to be a warm reception. More information is going to be needed before I charge headlong in.

I turn and stride swiftly off in the other direction, circling the block to reapproach the house from a different direction, this time taking a great deal more care, and minimising my potential exposure to any sightlines from the windows. I try to spot a back door or a window that could be pried open. A little reconaissance before announcing myself will let me prepare better for whatever happens next.

Inside

It's not too hard to find a way in to the house. At least not for a man of your talents. After a few short moments you are able to pick the lock of the servants entrance and you vanish silently inside the house.

The first door you find leads out into the entrance hall. As you ease the door open you see yourself, six years ago, standing at the threshold exchanging shouts with your father like they were blows. Your mother tries to calm you and in the confusion you lash out and knock her to the ground. The blood that spills onto the ground is a vivid red but you barely notice it, staring at your hands in disbelief. The silence is broken by the howl of your little sister and without another word you turn and stalk off into the streets of Sijan.

The memory fades and you see the entrance hall, unchanged. The same pictures hang on the wall, and your father has stowed the same umbrella in the same hatstand. You hesitate, unsure of where to go next.

Echoes of the past

I can feel how close I am now, just beyond my reach is the shape of memory hanging in the air. I feel like I'm about to grab hold of it, and recover so much that I gave up.

I slide through the house like a shadow. I pause at every door, straining to listen for the slightest sound of habitation, the gentle breath of someone sleeping, the steady beat of a heart. I explore the house slowly and methodically.

Upstairs

Your exploration evokes a strange juxtaposition of feelings. On the one hand you feel as if you are trespassing in a strangers' house. On the other, you have a strange nagging feeling of familiarity. Every now and again and item evokes a feeling or, occasionally, an image. So an urn makes you feel somehow guilty, an empty room makes you feel slightly aroused, and a room littered with toys brings back a memory of playing with your sister. You see a portrait of each parent and one of your sister, aged 10 or so, but the only picture of you is standing behind your parents with a hand on your father's shoulder. The first floor is no different. There are two occupied rooms; one has two people in it and one has one person in it. As you walk further down the corridor you pause outside a blank door adjacent to what you assume is your parent's bedroom, remembering a time many years ago when you paused in a similar place.

* * *

'---hing we can do for your hand. Whatever power you disturbed, it is beyond our abilities. Perhaps, even our understanding'.

'I still want to know what provoked you to go down there in the first place'.

'Come now, friend. Why scold her? Hasn't the child been punished enough?'

'No. Master Willow Leaf is right. I... I was foolish'.

'To say the least! What good is an apprentice with only one hand? You leave me with litte choice, child. Shall I be shamed by having to give up an apprentice, or by having one who is no good to anybody?'

'Please, master. I shall not fail you. Only let me prove myself'

'I shall have to think on it. For now, get yourself home. Start practicing your calligraphy with your left hand, just in case I decide you're yet worth the trouble'

'In that case I believe I shall take my leave as well. Wait outside, Kestrel, I shall accompany you home'.

You hear steps walking towards the door and you duck into one a cupboard next to the study. Inside, amidst the brooms and buckets you can hear the conversation inside through the thin walls even more clearly. A trick that you learned some years ago.

'--- find out where she went'

'Yes, of course, because it seems so utterly safe. Don't be foolish. The necroplis will keep its own mysteries'

'I'm serious. Imagine what we could do with that kind of power. This is like nothing we've known'

'It scares me to hear you talk like this. Not because it betrays a disturbing naivity, which it does, but because... it's not you! To seek power is not your way, nor mine. We serve a greater purpose'

'But not for long. You've heard the rumours. Do you think we can remain neutral for ever?'

'Sijan's neutrality is a given. Even he wouldn't dare--'

'Don't be so sure. Did you not hear ab---'

But here the conversation cuts out as one of the maids opens the cupboard and screams. You jump out, squeezing past her laughing. A laugh, that is cut out when you see Kestrel, a withered, purple hand raised to her face in shock. Your father flings the door open, and you race away towards the stairs. Behind him, a beautiful woman strolls out. The wry smile on her face is the last thing you remember

* * *

The study door, once always locked, swings open when you prod it. Your foot guides itself over a creaky floorboard and you spend a few minutes rifling through papers, which reveal nothing interesting at all.

Shadows and dust

[Do I recognise the voices, names at all in the memories?]

My mind reels with the unexpectedness of the memories. What exactly was going on here? I try to keep the images of the faces in my mind, I still don't know whether I might recognise the face of someone from back then.

I continue to explore the house, hoping to find further prompts, further images to spark my memories. Growing bolder I linger outside my parents bedroom for some time, but then change my mind and head to the door of the other occupied room. As gently as possible I place my hand on the door, and move with almost glacial slowness.

I allow my darkened essence to seep out of every pore in my body, it almost coats my skin, creating a buffer around my body, muffling every sound and allowing my form to sink deeper into the shadows. Moving barely a centimetre per second I twist the handle and edge open the door. I creep into the room and try to glimpse the face of the sleeping person. My essence still surrounding me enough to obscure any chance of detection.

[Spending 8 motes on 2nd Stealth Excellency]

The bedroom

[No, but the red voice was the only male one - also gain 2 motes back for a 1ds]

The house seems to have given up its fill of secrets for the evening. Still, the bedrooms may provide some more information. You seep into the smaller of the two rooms, leaving the air undisturbed by your presence. It is a girl's room; belonging to either a young girl, or a girl who didn't care to update her decorations.

The figure on the bed's head is partially covered by the blanket but as you approach she stretches in her sleep, pulling the blanket down and uncovering her face. It's the girl. The one from the woods. Only completely undamaged.

[assuming you use your abyssal sense you will not sense any necrotic essence on or in her, although you will know that there's some within 200 yards of your location]

All around me are familiar faces

I freeze, stunned into inaction. I don't know what I was expecting, and recent events have immunised me to the shock of the strangeness that seems to surround me. I sit and watch the girl sleep, sitting in complete stillness and silence and concentrating on her face.

[Can I figure out how old she is?]

I watch her for almost an hour, relishing the quiet and the semi-solitude. But I realise I can't stay too long in case the girl stirs in her sleep and notices me spying on her. I pad out of the room again, the merest hint of essence ensuring I don't make enough noise to wake her, and piling on a little more I move into the master bedroom.

The other bedroom

[she's around five]

In this room you find your parents, almost unchanged from when you last saw them six years ago, though slightly worn by time. You see yourself framed and hanging on the wall, in pride of place above your parents' bed. You distantly remember the day you sat for that portrait, and the various arguments, bribes and threats that went into you sitting still and wearing something vaguely sensible. You made your mother cry.

Now, though, she sleeps peacefully next to your father.

Too much

I want so badly to talk to them, to wake them up and say...

I don't even know what. What words could express everything I've gone through, everything I've felt since last they knew me. What would I expect them to say in return? If they saw me now they'd just hate me more.

There seem to be so many questions left unanswered, so many mysteries, sections of my past which I still don't remember or don't understand, but faced with the sleeping couple I know I will have to let them stay buried. For once in my life I'll try to be a good son, and leave them in peace.

I slip out of the house as quietly as I came, but forgoing the need for essence, hoping that if someone does notice I will at least be able to make a get away without being recognised. I know where they are now, and I can come back if I need to. But for now I'm going to return to my other purpose in Sijan, finding the Blood Tiger and a certain scroll in his possession.

[If that's all good I'll write another post detailing my next steps in finding the scroll.]

You may continue

[I can't decide whether you should get resonance. Canonically, probably not. Thematically, probably yes. I'll let you decide]

A wretched hive of scum and villainy

[I would say I acknowledged my former life - even if it wasn't out loud. So yeah, roll some.]

I sink back into the night like the ghost of the memory that I am to that house. A sadness has crept over me, I ache with the feeling of loss. Not for the loss of what I had, but for the loss of what I might have become, the loss of possibilities the paths forever closed to me now. I sleep alone in a cemetery again, shivering inwardly though the night is warm.

I wander in something of a haze the next morning, it takes me a few hours to clear my head properly. But then I embark on the next phase of my plan to find the scroll.

I already attempted a direct approach, and people seemed reluctant to open up about it, though I did pick up one clue. So rather than trying to get people to talk to me I will allow them to talk to each other. I find the grotty taverns, the dingy inns and sit in them, letting the floatsam and jetsam of humanity drift by on the surface of their own muck. I nurse a single drink for hours at a time, sitting quietly in a corner, allowing myself to overhear certain conversations and occasionally lip-reading to fill in the odd blank here and there.

I am expert at fading in to the background, the shadows seem to fall over me and more or less remove me from view. The odd glance is dealt with with a tiny flash of essence to deepen the shadows just enough. Some people even see me but no one trusts their eyes the first time and if they glance back then they convince themselves it was just a trick of the light.

If people start talking about the Blood Tiger, or The Pit, then I may try to follow them. But I feel I need more information before I know what my next move is.

[I'll spend 2 or 4 motes on a stealth excellency where necessary, perhaps more to deal with second glances and based on my assessment of how likely they are and how much they might care if they noticed me. I'll surchage to prevent anima flare too if I use up my personal. Let me know how much is used - I regenerate 2 an hour thanks to my hearthstone.]

A Lead

[sorry - I managed to miss that this had been updated. Also, you gain 1 resonance. You can have all of your essence back; there's a few shadowlands dotted around].

It takes a couple of days but you are as patient and unmoving as the dead. Late on the second evening you see a group finish their drinks and leave, and as they head out the door you hear a couple of mentions of The Pit.

We're going down

A thin, mirthless smile crosses my face. My bones click and creak as I stand up out of the position I've been stuck in far too many hours, and a couple of people notice me suddenly, and seem slightly surprised for a second. But they are meaningless. My prey has just left the tavern.

I stride swiftly to the door, and pull my cloak around me to make myself as anonymous as possible. I step into the night and follow the group, staying just far enough to vanish into the darkness, but close enough to not loose track of them. I try to note their footsteps amongst the general scuff of the pavements, and listen intently for any distinctive sounds. If I need to drop further back but still follow them, either would prove invaluable.

The Pit

Tailing them through the streets of Sijan isn't hard. The area around the tavern is crowded and they appear to be at that level of inebriation where one's senses become very focused. Things become a litte bit harder as they stagger towards the outskirts of the city and thence into the fields surrounding it but they're loud enough, and your senses are keen enough that you can keep a suitable distance.

For once you are surprised when the sudden warmth of essence flowing into your body signifies that you have crossed the border of a shadowland. You have grown accustomed to your hearthstone or local knowledge telling you when a shadlowland is upon you, but in Sijan your stone keeps on registering different directions and you don't know this part of the vast graveyard that constitutes the plains outside Sijan. Still, this part of the underworld is relatively tame, thanks to its proximity to the great city of the dead.

You walk on for another mile or so. For half of this you begin to notice various other people -mostly ghosts- converging on the path that leads to your destination. You see a few dozen in total. Coming over the crest of the hill you see many more, all converging on what appears to be a fairly unassuming building. Many of the ghosts stride confidently in, exchanging nods with the doorman, but the majority -including all ofl of the humans- show what you can only assume are tickets.

Lift and Seperate

I smile as the shadowland embraces me glad to be back somewhere a little more secure. But a little puzzled by the flow of people to somewhere that seems so out of the way.

I become an anonymous face in the crowd, knwoing that trying to hide who I am is likely only to draw more attention at this point. And I slip into the busiest part of the flow of traffic towards the entrance. I look for a mark, a human, preferably one that looks a little nervous and unsure - indicating that they aren't a regular here. Someone with the telltale bulge of a wallet or similar - or a pocket that is frequently checked to indicate where their tickets is likely kept.

I allow the natural eddies in the people current to usher me close to my mark, and stumbling I bump gently into a person in front of him, bouncing off an almost falling against my target. A silent prayer to whatever gods may be listening for the fortune to be targeting a ticket sticks in my throat. As the impact of my body covers the swift and nimble flick of my fingers to withdraw my prize. Apologising profusely, I hurry away and stride through the crowd, making sure to arrive at the doorman well ahead of the person I have just pickpocketed.

I ape the behaviour of those I've watched go in ahead of me. And forcing myself to relax, I go through the procedure only slightly faster than the average, slipping inside the building and again allowing the flow of people to guide me through to the main event.

[Spending a willpower on the pickpocket attempt and really wishing I had a Larceny excellency.]

Inside

[successful 1d stunt]

Immediately inside the doors a staircase leads you down into a large stone chamber with a high ceiling. The chamber is sumptuously garnished with rich red carpets and curtains but aside from a few stalls clustered into the corners the floor itself is bare. Large torches around the walls provide just enough light to see by without lessening, in any way, the abiding sense of gloom.

Still, the people in the chamber seem happy enough; they are taking advantage of the drinks on sale, milling around in groups and talking. Casual eavesdropping, however, reveals nothing about the location. Even before you descend the steps you notice that most people are walking straight through this room, exiting via a set of double doors directly opposite you. It seems as good a place as any to start.

Coming through the doors you are met by a cheering crowd, all with their backs to you. The room is much larger than the one you just left, and circular with similar doors equally spaced around the circumference. On closer inspection, the crowd is standing in a circle around a pit. You know what this is now; you even went to a similar, albeit smaller example when you lived in Sijan as a mortal. You barge your way through the lines of people to the rail and see a sandy pit several feet beneath you. Two ghosts are dragging a prone body out a door almost directly beneath you but you barely notice them, as your eyes are drawn to the focus of the crowd's cheers; the victorious gladiator.

Let's get ready to rumble

I smirk slightly, feeling the threads of destiny weaving into the seam of this event. I mouth 'Blood Tiger', and considering I step back through a couple of rows of people. I'm tall enough to see over them, but I don't want to draw too much attention to myself yet.

I wish I had a chair, I want to sit back and enjoy the show, but I still feel just out of place enough that I can't relax completely. I make sure I stay alert and I watch the gladiator closely. Suspecting that I may have to fight him soon enough.

Blood Tiger

After watching several fights it becomes clear exactly how this works. Somebody walks into the pit with Blood Tiger. He defeats them. The crowd cheers and chants his name. This isn't a martial contest where two equally matched combatants face each other. This is a slaughter, where the entertainment is derived from the various painful and dramatic injuries inflicted by the champion. Bones snap; an ear is torn off there; an elbow is ripped out of it's socket.

Watching Blood Tiger fight, though, it is no surprise that he lacks a worth opponent. Although he spends most of the matches casually strutting around the pit, he occasionally lets himself lose. He's inhumanly, fast, strong, opportunistic, and he fights dirty. Several times you see him throw sand in the face of his opponents, and then snap one of their extremities whilst they're fighting blind. He likes grapples, and the chain wrapped around his torso isn't just for show. In theory he fights unarmed, but a near constant stream of glasses, bottles and the occasional chair from the crowd means that he's rarely without a weapon.

Your martial arts training tells you he's using charms of some sort to increase his speed and damage. You necromantic training leads you to suspect he's using some kinds of arcanos. His sharp teeth and skins that seems to shimmer with a faint stripe lead you to believe he's sculpted his own corpus.

Eye on the Tiger

I watch him closely, trying to evaluate him, I figure I'm probably going to have to end up fighting him at some point, so it'll be best to be prepared as possible. I wonder whether I can beat him, I'm sure I have some surprises up my sleeve, but I'm still relatively inexperienced compared to so much of the wider world.

I wander through the audience, listening in to people's conversations, I want to find out how long this has been going and who the Blood Tiger is. I'd like to find out how the opponents get chosen. I'll soak up the rest of the evening's entertainment, but I won't be leaving when it wraps up.

There's still more of the complex to explore, and it seems like a bad idea to try to venture into other areas where there's likely to be security whilst a fight is on. If I can wait til they shut up for the night (or perhaps the day) then I'll be able to explore unmolested more easily. So as I prowl around the area I'll also be looking for some good hiding places to stash myself in whilst the crowds filter out.

Inside The Pit

The complex itself is fairly unremarkable. There are five foyers, all identical, with exits leading back out to the Mortuary Fields. All have doors behind the main bars but getting into these would involve talking your way past the barman. There are no obvious places to hide upstairs.

It's easier to work out how to get into the ring. You pay the organiser any amount of silver from a few coins up to half a talent. If you stay in the ring for longer than three minutes they double it. Or so say the posters dotted around the arena in a variety of languages.

As for The Tiger... it's hard to know how the fight would turn out. He knows a lot of tricks and charms, and his blows are devestating but you know from experience that ghosts don't have the mastery of essence that you do. You've seen ancient ghosts taken down with the judicial use of essence and very little else.

Reviewing the Situation

Considering the options available to me, the indirect approach may simply be more trouble than it's worth. I don't have much silver to offer, with only a few coins left from my pickpocketing activities of a couple of days ago. Of course, if the scroll works as I think it does I may have something much better to offer. Do I risk wagering double or quits with my most valuable possession? I think I can take him in a fight, but how sure am I?

Of course my greatest advantage may simply be the surprise of suddenly finding out in the middle of the fight that I am not the mortal weakling that I appear to be. Would revealing the scroll jeapordise that? I'd like to be sure about what my potential reward is here. So I need to know about the scroll.

I retreat to a deserted corner, and as surrepticiously as I am able, I withdraw the scroll from it's hiding place within my bracers, and check one again the sigil in Sijan and the information that comes with it.

The map's scale means that

The map's scale means that you can't be more specific on the location of the scroll than 'Sijan', and the only information available is that the scroll is related somehow to Blood Tiger.

One thing you do notice is that the kata being performed is fairly simple and straightfoward. You assume it would be a terrestrial martial art.

Bored Now

Ah what the hell. I still feel like I am where I am supposed to be, and that I'm destined to fight the Blood Tiger. Why spend all this effort avoiding it? I've learned caution, but it was never my natural instinct.

I take the last of the money I have and walk up to the ringmaster, dumping my meagre hoard in front of him.

"I double that for staying in three minutes right? What if I stay in six?"

[Your regular service is now resumed]

The organiser shrugs. 'I'd let you triple it. And I'd lick your ballbag myself - aint no way a scrawny little mortal like you lasts the time in there. Still 'he adds, raking the money towards him 'it's your funeral. You're on in 30.'

[anything you want to do before the fight?]

Predator and Prey

I smile, knowingly. "Perhaps you're right."

I take my brief time to calm my mind, activate Spider Pounce Technique and review in my head all the techniques I've seen the Blood Tiger use.

As I walk into the pit I make sure I look nervous, presenting exactly the scrawny little mortal that everyone expects of me.

It begins

Judging from the jeers and taunts your acting is working. You see several punters taking advantage of thsi short break from the proper fighting to leave the ringside, allowing the people behind them to elbow and jostle their way into the premier viewing position.

Blood Tiger stands in the middle, apparently oblivious to your presence. You're still several yards away when suddenly he is upon you, one arm snaking out towards your windpipe whilst the other still salutes the crowds.

[BT declares a punch. You both act on tick 0, but he gets first shot]

Let the games begin

Ok, that was a little faster than I expected so time to engage my plan.

I need to make it obvious at I am better than him, that I could beat him and humiliate him if I want to but give him a way out, let him beat me if he needs to.

I swat the punch aside and half hop, half stumble backwards trying to make it look like it's from the force of the blow. My jumps having been enhanced however, so I go far enough to avoid any follow up blow and assuming the Blood Tiger is canny enough, let him know I have more to me than meets the eye.

Damage

Unfortunately, Tiger's arm is faster than it looks and it lashes into your windpipe before you can raise your block, forcing you to choke and gag. Still, you are able to hop back further than any mortal currently gasping for air should be able to, which causes him to pause for a second.

[you take 3 bashing damage. I'm saying it's still tick 0 and you're using your move action to move back (if you still want to), which means you still have a Proper Action on tick 0; he goes again in 5 ticks]

.

.

Raising my game

[3 bashing! how many damage dice did he roll? :-(]

Shit! Coughing and spluttering I swear meaningfully under my breath. Ok, time to stop being cocky and to do this properly.

I bounce forward again leading with my fists and feint an uppercut to his chin, but miss wildly and let my momentum overbalance me. I turn it into a skid, falling towards the floor but aiming my legs at his. My right leg wraps round the back of his knees and my left goes through his ankle. He tumbles towards me, but I'm ready and before he even hits the ground i'm transitioning into side control.

I keep him in a leg lock, but it's non-standard enough to look like an unintentional tangle to all but the best trained martial artists. Shifting my weight slightly I keep his left hand pinned under my body and reach over to twist his right hand across his back, the most basic lock there is, and one that will again look like the luck of an amateur unless you're highly trained.

It's a pretty effective pin, and it also gives me a good position to whisper into his ear. "There's two ways this can go. I'll only beat you if you force me to."

[I'm going for a clinch attack. Max burning on MA excellency and channeling valour. If I win the clinch I'll inflict bashing damage.]

next step

[I haven't rolled but I expect you'll gain control of the clinch for a successful 1ds. When he tries to take control on his action will you use a charm or another channel to enhance your roll?]

[Also, what language are you whispering in?]

Response

[He doesn't get an action, he is now effectively inactive until my next action when we get another clinch roll. Assuming no response in the mean time my next action will be this;]

As he begins to squirm beneath me I sigh, with audible frustration, though presumably not audible to the crowd over their jeers. I should probably be trying to give them a better spectacle, to win them over, but that'll have to go down as low priority right now.

As the intensity of his struggles increases I lever the arm further up his back, I can almost hear the strain in his tendons. I have just about enough leverage to place my elbow on the back of his neck. Ghosts don't breath, but enough pressure on the neck still cuts off enough of whatever it is they require for consciousness. I whisper, with a little more menace this time 'I'd hate to have to break you before we've had a chance to talk.'

[Spend 5 motes on excellency and an additional 1 to prevent anima banner bleed.]

[Not sure on language, I was watching him for a while, did I not see him speak at any time? Presumably most of the crowd is shouting in Riverspeak so that'd be what I would try if I haven't seen him talk.]

Results

[your first attack crushes him for 1 level of bashing damage]

As you tighten your grip Blood Tiger seems to be gasping in pain, or struggling to speak. You loosen your hold a fraction to let him speak, which is just about when you realise that he is chuckling.

The hairs on the back of neck rise and you snap the hold tighter but he almost effortlessly rips his right arm free of you whilst hopping over your leg to free himself from your hold. Before you can react he uses his stationary leg to scoop your leg away and swivels around, his right arm connecting with your torso to send you inevitably to the ground.

That's the good part. The bad part is when you look to see his boot heading down towards your face, where it connects with your mouth. Bright lights mix with a sickening cracking sound, and your mouth fills with warm liquid and hard chunks. As the lights fade, darkness seeps in from the corners of your vision. You see Blood Tiger's face leaning over yours. 'You talk too much' he whispers in heavily accented Riverspeak 'now maybe I think you don't talk so much, and maybe I think you less cocky next time, pup'

He leans back and you hear him roar 'Get out of my pit!' to the obvious delight of the crowd.

* * *

[he gained control of the clinch on the 2nd attempt and used it to automatically throw you to the ground, as per P157 of the core book, and then used one of his MA charms to inflict Str+essence lethal damage and cripple you. He kicked all of your teeth out. You're free to leave the infirmary. you take 3 levels of lethal damage]

[also - sorry]

[also, having no teeth will give you a -2 penalty to relelvant social rolls. It will heal normally once you heal your lethal damage as the charm states it's a crippling effect rather than an amputation effect]

Ouch

[Fair enough. Though I am a bit upset that he managed to do so much more damage than I did. :-( Also that his pool and/or rolling is clearly superior to mine. Can I begin to estimate the size of his pools from the fight?]

I limp away from the hospital, my ego at least as bruised as my body. I head into the wilderness from the hospital, keeping to the underworld, I find a less than populated area, out of the way and lick my wounds. [Activate Injury Absorbing Discipline, repeatedly until all damage is healed.]

I need to go back, and I need to go back better and stronger. I take out my scroll again and study the next charm detailed therein. [Gonna spend XP to learn the form charm.]

whoops

[I forgot you have soak. Sorry! Bear with me - the damage might not be as bad as I said]

EDIT:
[yeah - you take 2 lethal. His rolling has been better than yours but not by a big amount. We'll see what you work out from the fight after it's over]

[you're on -2 (I don't recall you having ox-body) and you have an action, since he is indulging in a speed 5/-2 misc action 'cavorting for the crowd'. Some people are coming into the pit to carry you out so you let them take you, or carry on the fight]

You won't like me when I'm angry...

[Did you remember soak on his first attack? And the fact that my clinch damage is piercing? Not to mention that his soak his reduced by my hearthstone bracers. Do I still have my teeth? You are correct that I don't have any ox-body.]

Dammit! I was sure I had him wrapped up there. Now I am pissed off. Fine, time to stop playing and start kicking his fucking ass.

I roll over on to my front, coughing up blood. Wave away the people coming to stretcher me out, and decide to drop any pretense about my nature. I mutter 'You're right. Enough talking.'

I push up off my hands in a press up motion, but my charm means that I find it very easy to jump right now, so I use the momentum to propel me up off the floor completely. I'm now leaping backwards towards the wall of the pit, so I bend my knees and reach out one hand behind me, grabbing on to the wall and coiling like a spring.

As the Blood Tiger turns towards me, eyes widening in surprise I push off the wall. Leaping high and fast, I seem to hang in the air, time almost slows down, his vision tunnels as all he can see is the figure in black hanging in the air in front of him, blurring with the speed of movement yet seeming to take forever to arrive.

My left leg drifts downwards and as I reach my opponent it plants on his shoulder and pushes off again. With a speed that seems to defy the physical laws, surprising even given my leap through the air my right leg snaps forward, with a powerful kick catching the Tiger under the chin. His head snaps back, spraying blood saliva and sweat yards into the air. He falls backwards.

My right leg continues it's swing taking the rest of my body with it. I somersault in the air high over the pit, not stopping at a 360 degree spin I let myself go a little further stopping a touch over a 450 degree spin. Still in midair I point my elbow downwards, bracing at the wrist with my other hand across my chest.

The Blood Tiger has skidded along the ground, but I still had plenty of forward momentum from my original jump, and just like when you jump on a moving cart and land above the same place I fall towards him. My elbow lands on his breastbone, and there is a sickening, yet satisfying crack, reverberating around the room, as the crowd gasps in shock, the dim echo of the cheers from a moment earlier now seem to mock rather than celebrate.

I roll off the tiger and kick flip back onto my feet. Learning from both my previous mistakes and his I keep a careful watch on him. Narrowing my eyes to assess his likely next move.

[Two attacks, going to spend 8 motes for MA excellency on each - think the elbow drop would be more appropriate as a kick than a punch mechanically.]

[yes I remembered your soak

[yes I remembered your soak the first time, and that clinch damage is piercing. I forgot about the bracers, so I'll roll that extra dice later (but it won't have changed anthing], and no you don't have your teeth]

[I take it your anima is flaring now?]

[I'll roll the 2 kicks tonight]

DV

[I've deleted the first post. I keep forgetting that I have to declare an attack and wait for you to declare a defence before declaring outcome. You can still win this fight so I don't want to take away your shot. Sorry - I'm still getting used to pbp]

So here's what my post should have said]:

As your anima flares it seems to stun Blood Tiger enough for you to land a solid blow on his chin. Fortunately for him, it seems to snap him back into the fight, and by the time you complete your spin he manages to deflect most of the force of the blow, although you can hear the thud of bone on bone.

The anima also seems to have stunned the crowd into silence. Out of the corner of you eye you can see some of the spectators moving away from the ring.

In the meantime: before you manage to land from your second attack Blood Tiger snaps hold of your elbow and tosses you back into the air. His fist heads towards your unprotected gut like a sledgehammer

[You do 4B damage for a successful 2ds. He'll conduct 2 punch attacks using a charm that, if he hits, provokes a reflexive roll on your part to see if your action will be delayed a tick. He will be spending a wp on each]

following msn conversation...

The punch connects forcing every last gasp of air out of you and apparently from the crowd, which seems to gasp as one. You drop to your knees as everything goes woozy and he strides towards you, takes your chin in his hand, and speaks softly:
'maybe perhaps we talk later? I'm sorry but here I no can lose'
He takes a step back and seems to consider you, and the last thing you see is his roundhouse kick heading for your temple.
* * *
When you wake up, you're in a fairly primitive looking infirmary. Your wounds are bandaged and the only other person in there is a ghost, dressed in fine, if somewhat anachronistic clothes
[the extra 2 dice from your bracers did nothing; your first attack landed and did 3B damage; the second landed and did 1B (successful 2d stunt); he then hit you with a single attack and did 3B damage, which put you into unconsciousness (the roundhouse kick was just filler)].

aftermath

The ghost in fine attire is the manager of The Pit. He's apologetic, self-effacing and clumsy in the kind of way that only somebody who thinks you're about to tear down his business and forge him into soulsteel can be.

It doesn't take long before his simpering becomes offensive and the voices in your head start helpfully suggesting appropiate measures. Luckily for him, Blood Tiger relieves him within a few minutes.

The gladiator looks even bigger outside of The Pit, and his battle-clothes stand in stark contrast to the infirmary. He sits on the chair by your bed and looks you up and down. Then, in Old Realm he asks 'You said you wanted to talk?'

Questions

[I assume I have my teeth back, if not I may ask to wait a couple of days. Also from reading the original posts I have realised that I may have used ooc knowledge, as I don't think I know ic that there are other scrolls yet. This post may need correction because of this.]

I frown. "I was hoping to do this from a position of having impressed you, but never mind."

"I was lead here. I think... I think I'm supposed to learn from you. The martial arts style you use, what is it? Who taught it to you?"

I get out of bed and adopt the position first shown to me by the scroll I still carry, hidden.

"Is this the primary stance?"

Training!

[no teeth - he'll meet you in the bar at The Pit in a couple of days if you ask. We'll see how it goes with you not knowing about scrolls]

The ghost shrugs 'You fought well for one so young. Perhaps not so well for one with that power. I may yet train you. First I would want to know who your current sifu is?

As for my techniques? I hear that on the streets in Creation they emulate me and it First Pulse Style. Here, they name it for me. I created it and...yes, your stance approximates mine.' He frowns. 'I rarely use that form of it, though. Who showed it to you? For that matter, what lead you here?'

Deal or No Deal

[Cool. In the meantime I will have been working on learning my form charm then.]

"I have no Sifu, I have been teaching myself, using... a source I... possess."

I pause frequently. I'm a little nervous, it's a while since I have told anyone the truth about myself. I feel exposed.

"I learnt briefly from my former master, but I have left that life."

I'm also worried. If I tell him of the scroll will he take it from me? If we fight again I should have a better chance. But he's got more than one advantage over me.

"My teaching source led me here. It showed me that there was something in Sijan. It showed me that stance, and gave my your name."

I listen intently to the whispers in my head. Normally unintelligible, apart from in a fight, and they always seem to have an uncanny ability to know what the next few seconds hold for me.

Source?

Blood Tiger raises his eyebrow when you mention you have left your master but makes no further comment on the subject. Instead, he asks 'If you possess it then it's not, I assume, a person. What manner of thing can train a warrior? And what manner of thing knows my name?

'You want to be my student? Then answer my questions'

The Reveal

I pause.

'Let's go somewhere more private.'

We head back to the arena, deserted this time. Eerily silent compared to the cacophony of my previous visit. Standing on the ground where he beat me, I'm almost cowed, subconsciously bowing my head in submission.

From beneath my bracer I extract, slowly, tense as before, my most prized possession. The scroll, with it's guide to my Martial Art, and the map of creation. I begin to demonstrate it's functions to the Blood Tiger.

Impressed

Blood Tiger seems suitably impressed, and he agrees with your hypothesis that it must show the location of people who can train you in the martial arts.

After a while he closes his eyes, weighing up his options 'yes, I will train you in the charms of my style. I can be found training here most days at noon. You were welcome to join me any time'

It's hard to hear him, though, over the whispers screaming at you about his deceit and his intent to hurt you.

[he can train you in First Pulse Style for 4xp a shot. If you learn swallowing the lotus root (8xp) then he will train you for 2xp a shot. Although in this instance you know OOC he's hiding the existence of the scroll from you (IC you didn't make the roll to notice him hiding something) as a rule the whispers are happily indifferent to the truth]

Become the Student

I swallow my pride, and as is so often the case try to push the whispers away to the back of my mind. I came here for a reason, though I'm still not entirely sure what. Was it my family? Was it this man? What does the scroll really mean?

"Very well... Sensai." I bow my head in respect. "I will be here, not tomorrow, but the day after, to begin my training. I must... deal with a few things first."

I walk out and find a quiet spot in the wilderness to shelter. I'm going to spend the extra time finishing healing and completing my training of the form charm of my current style. Returning to begin seeing what I can learn from the Blood Tiger.

[OOC I'd like to raise my essence and swallowing the lotus root before I buy any more MA charms, but IC I don't know if that's appropriate.]