As you walk towards your birthplace, the scroll in your pack exerts a strange influence, forcing you to resist the urge to keep looking at it again. It was a miracle that you could wait as long as you did in the first place, since you had a strange feeling that you were being watched as you entered the manse and you wanted to make sure you were safe.
The scroll itself was something beautiful; you can recall, almost perfectly your initial examination. The first think you noticed was the material from which it was made like silk, but somehow much stronger. Looking closer you could swear you can see the faintest threads of sparkling purple, silver, and gold, but every time you focus on one it seems to disappear. As you draw your eye away from the scroll they vanish entirely, allowing you to take in the image the scroll displays. Although you have never seen it before, this is undoubtedly Creation. Gently drawing your finger over the map alters the image, zooming in on the area you’re pointing at, but never covering less than hundreds of miles. Always though, the same writing at the top, written in Old Realm by a master calligrapher:
‘Silent Wind, for your help in acquiring the materials we needed to make these scrolls, I honour you with one of them. I hope that this makes the task easier’.
Dotted around the map are silhouettes in various poises. Most of them are recognisably adopting the katas of some martial art or other, but some are bent in ways that appear painful. That’s if they’re even possible. It’s fairly obvious that these glyphs are marking locations on the map, though you feel this with a certainty that you wouldn’t ordinarily expect.
As you touch each glyph the scrolls shimmers and a message appears. A few times, the message simply reads ‘unknown’; but more often it gives an instruction, name or location, although it is only rarely one that you understand. The glyph in Sijan simply reads ‘Blood Tiger’.
Onwards!
Angel sighs, replacing the scroll in his pack. He finds himself wishing, as he has so many times before, that the consequences of his actions were clear to him before he took them. He is still perhaps a days walk away from the River of Tears, but once he reaches the shore it shouldn't be too difficult to exchange some sort of menial service for passage to Sijan. It may take some time, but the river will deliver him home faster than any other route available to him.
He's not entirely sure what he'll do once he gets there, look for the landmarks familiar from the glimpses of memory. The scroll fascinates him, but he can't deny that perhaps equally important to his visit is the need to know something more about his childhood. Some names and some people to go with the disconnected images that he can recall.
'Blood Tiger' means nothing to him. It's not even quite clear what type of entity it may be, a person, a place or something more complex? Deciding that the most likely answer is that Blood Tiger will be a person or ghost of some kind Angel resolves to track him down the old fashioned way. Once he arrives in the city he'll trawl the bars and the taverns for information on Blood Tiger, and keep his eyes open for familiar sights, anything that might offer him a clue into his own past.
[Hoping for a Manipulation + Investigation roll once in Sijan to gather information on Blood Tiger, on the assumption that it's a person.]
Hold your horses
[you will be able to make that roll, but first let's talk about the journey, which will take some time. Do you stay on one boat, or move from boat to boat, which will add time to your journey. Bear in mind that you will probably gain resonance by living as a human...]
In that case
[Good point]
Once Angel hits the river he waits, watching the flow of traffic and trying to assess his likely options. He heads south along the bank, looking out for one of the towns that acts as a port and a waypoint for boats travelling down the river. He waits for dark and heads into the docks, scoping out the boats currently in port.
He spends a little while in the nearest tavern, drinking alone and overhearing the conversations of the sailors, working out the destination and schedule of various of the ships. Getting a short nap in, he makes sure he awakes an hour or two before dawn. Padding silently he glides along the docks and wafts aboard the ship he has selected.
Burning essence now and then to avoid detection he secretes himself in the hold. He tries to find the best spot where he won't have to move around very much, but makes sure he has space to slip into should he need to find a new place to hide, relying on his essence to keep him hidden, and hoping that he won't become too tired or too desperate for food on the way to Sijan.
Hunger strikes
[roll 8 dice (Int+Lar+one die stunt) to find a suitable boat - 7 successes!]
You are able to find a cargo ship that has recently emptied its hold and has had trouble restocking with goods to sell in Sijan. The empty hold offers you ample places to hide without having to tap into your essence reserves and the unladen ship makes excellent time downriver.
That said, you have been able to overhear the sailors talking and it seems the journey is scheduled to take two months. Even making good time, it will be 6 weeks until you dock in Sijan, and the food you have taken aboard won't last, even when coupled with what you can purloin from the ship's own stores.
What are you eating; Like a rat a week?
[Will take motes back for a successful stunt. Since I only respire them through my hearthstone whilst in creation I need every mote I can get.]
Angel rations his supplies to string them out for as long as he can, yet as the voyage continues he becomes increasingly hungry. He preys on the rats that scuttle around the ship's hold, but they are meagre pickings and distasteful at best. And it doesn't take long before the impact of the predator on the rat population is keenly felt.
At first Angel simply hides from the sailors when they come down to acquire supplies. And he tells himself he does this still, yet as the days slip by his hiding places become less subtle, and each time footsteps are felt in his hold he tenses himself, preparing for discovery or ambush. He finds himself increasingly staring at the neck's of these sporadic visitors. He wrestles with himself, what harm would taking the life of one little sailor do? He can see the blood pulsing in the jugular vein, and his own heartbeat echoes in his ears synchronising its rythym.
With increasing difficulty Angel still holds himself back, eking out the last of his supplies. Once the pressure builds too much, once he knows that any longer and he wouldn't be able to stop himself he acts. Waiting once more for the dead of night he wraps his anima around himself like a funeral shroud and stalks out of the hold. He slides off the side of the ship and plunges into the cold waters of the river below. With a shiver he breaks the water and sighing, lazily strokes to shore. He'll hunt at first light for something to eat, and go the rest of the way on foot. It might take longer but at least he won't be tempted again. And he hopes desparingly that his one-time masters won't inflict the usual punishments on him reminding himself yet again that he simply cannot afford to live like a human any more.
First Resonance
[Roll essence to gain resonance - 2 successes]
[Roll wits + survival to find food - I'm not going to tell you how many successes you get for stuff unless you need to know. It'll be funnier for me when you botch]
As you skulk away from the craft the whispers of the neverborn prophesise your punishment. Still, the next day things look better as you easily find enough food to not only eat, but restock your supplies - a move that seems unnecessary after a few more days, given that food is in plentiful supply in this verdant part of the world.
You estimate the journey will take two months, assuming you make good time, and can cross The Silver River without incident. Initially all seems well - you stay well away from populated areas and so avoid spending your precious essence. The first major incident comes some five days after you leave the boat. You come across a small track that cuts across the woods you have been walking through. Some way down the track you see two upturned wagons, one of them emitting a gentle plume of smoke. Your sharp eyes also make out a young girl, about 10 years old, kneeling in the road weeping.
Life is pain
[Where am I on the map? At the risk of addding to my journey I may head for the Black Chase in order to make a more significant part of my journey through a shadowland. Or if there is a closer shadowland so I can travel between where I am now and the Black Chase in the underworld?]
I should keep walking, no good can come of this. I can already feel the build up of my masters displeasure, and I'll only end up hurting the things I'm trying to protect. But the girl tugs at me, my legs stop moving forward and I stand staring at her, at her despair, and know that I can't add to my own torment by walking by.
I draw my cloak around me, hoping to look mysterious and a little threatening. It won't help in the short term, but I know from bitter experience that the one thing I can't allow is for this girl to develop an attachment to me. The curse that follows me would fall on her if that happened. I must balance the need to help with protecting her from getting close to me.
I glide up to the girl, and in a gentle voice ask "What happened here?", readying some reassurances if she reacts with fear.
Kidnapped!
[You're at Q6-54 - the nearest shadowland is southish)
The girl seems indifference to your appearance and hardly looks up at you. Between her sobs you're able to discern that she was travelling with her family on the road when the wagons halted. Her mother told her to hide in one of the chests they had brought with them and not to leave it. The girl could hear some muffled talking and then a pause, followed by the sound of a fight. She left when it was quiet again to find herself alone in the woods, accompanying only by the debris surrounding the two of you.
Reluctantly
I do as little as I can to comfort the girl. Regretting yet again the fate I have consigned myself to. Rather, I choose to be terse and taciturn.
"You better stay with me, you'll be safe." I sigh. "We'll see if we can find your parents. And we'll make the people who did this pay."
Angel begins to look for tracks of people leaving the scene.
[My survival is not hugely high, if I have some background XP I might bump it at this point...]
Tracking
[survival bump is fine]
The tracks are not terribly hard to discern - they lead south, almost parallel to your previous route. After about 15 minutes [are you taking the girl with you?] you can see the smoke from a fire rising in the distance and you can hear laughter.
Approach
[What time of day is it? If twilight is near I might wait for it to get a bit darker. Does the smoke/voices appear to be receding?]
I've been walking for about 15 minutes when my ears prick up to the sound of voices, and the smoke rising in the distance tips me off that I may be approaching my destination. There's enough vegetation around that I could probably ask the girl to hide, but she's spent too much time hiding and not knowing what's going on.
I turn to her, bending slightly to so as not to be speaking down so badly. "You have to be as quiet as possible now. I think that the people that took your parents are just over there," I point towards the smoke, "and we don't want them to know we're coming. Stay as close to me as you possibly can. I might have to ask you to wait for a short time, but I promise I won't leave you alone again, I'll stay very close."
Sighing again with the inevitability of what's about to happen, he begins to travel more cautiously as he approaches the location of the campsite.
[let's say you met the girl
[let's say you met the girl at twilight and it's now dark]
You get close enought to make our snippets of conversation coming to you through the trees. They appear to be arguing about who will get the most credit for what they're apparently referring to as 'the job'. Before you can get close enough to properly listen though, you become aware of movement in the forest to either side of you.
Ambush
Smiling at the fact I will finally get to work out some of my frustrations. I spin and whisper deeply (since I know higher pitches carry better) "Hide. Now. Stay quiet."
With a glance behind me to check she's safe I activate two of my charms; Spider Pounce Technique and Raiton's Nimble Perch from personal essence. And I simply leap straight upwards disappearing from view, with only the merest hint of rustling in the leaves to give away my landing spot.
I stalk silently along the branches above, shifting my position in order to try and get a fix on the movement I heard.
The hunters become the prey
From up here they are fairly conspicuous. There are a man and woman, both with swords drawn, each a couple of metres from the trail you had been following. Both of them are looking around, confused. The woman is circling around behind the girl as he does so.
also...
successful one die stunt.
Could you please track essence on your sheet? It's going to be a bigger deal for you than for the others...
Death comes from above
[Done. Thanks to my hearthstone I regen essence at two an hour even in creation, so I assume I've gone into this scene with max.]
I continue to move carefully, I don't want to give away my position too soon, but with a little more urgency now I position myself above the woman. And with care and balance grab the branch I'm standing on and push my legs into the air, straight above.
A momentary pause allows the woman to step into the perfect position and I shift my weight and swing underneath, pivoting around the branch and my hands, leading with my left foot and connecting with the full force of my momentum into the vertebrae in the back of the woman's neck. The crunch is satisfying as she flies forward already drifting off into unconsciousness.
Her companion begins to turn, but I've already moved on, swinging my right leg forward to gain momentum I release my grip on the branch as I pass the horizontal, with a little final push to send me forward. I spin up into the trees again, twisting in the air sideways and somersaulting heels over head all the way round, to plant both feet once again on a branch, as lightly as the gentle perching of a Raiton.
The man has now swung round and is rushing over to his companion, looking around fearfully for me, but I am confident I've moved far enough that he won't spot me yet. I plan to wait again, allowing his own fear to unsettle him and make him react with unnecessary urgency to my next move.
Camp Raid
The first kick goes exactly to plan as the woman goes sprawling forward unconscious and I land on the next tree perched on the branch. But clearly this little band has better training than I had anticipated as the man doesn't wander around in confusion but rather raises the alarm. The anger begins to swell and swearing silently to myself I launch myself at him. In mid air my face changes, my eyes fade to a deathly pale yellow, my forehead shifts and contorts and my teeth lengthen as my inner predator boils to the surface. I lock my hands on the shoulders of the man, bearing him to the ground and there is just time to whisper "That was a mistake." As I sink my teeth into his neck draining his life and his blood.
I retreat back into the trees, to my chagrin the girl has run off, perhaps I should have explained. But she will be easy to find later, and perhaps she will be safer in the mean time. Whilst I have been messing around, the leader of the small group has organised his personnel. Using flaming arrows they have started small fires around the clearing, and arranged themselves in groups of three, standing back to back and waiting for the inevitable assault. I spot two figures tied to a tree in the centre of the clearing, they must be the girl's parents. They seem to be taunting the others, telling them they could help. The dynamic is somewhat strange, but I don't have time to ponder what it means.
I pull up the hood of my cloak, and allow it to billow out around me as I leap out into the space. Floating across the clearing and dropping straight into the centre of a group of three. They don't react anywhere near fast enough and I grab two heads slamming them together as my foot lashes out into the neck of the third. Sadly I'm not as powerful as I might wish and I merely bruise them. I spin and my cloak whips around me as the others begin to track me, and as the first arrow flies in I disappear completely, leaving merely the wisp of a shadow behind, my perfect defense transporting me into one of the tents.
I wait and watch the reactions of the various people as the minutes roll by. They bring the body of the dead man and the recently revived woman back into the camp from the woods outside and form a perimeter guard. I wait patiently, knowing that they won't be able to remain vigilant for very long. Two of the unfortunates head towards the tent I've crouched in and I realise that there is really not enough space to hide properly in the tent that is barely larger than a double bed.
I wrap essemce around me, suffusing it into my cloak and rolling into the corner of the tent to look like another discarded rag. The two men enter the tent and they don't notice me, they talk or a while and settle down to sleep. The voices in my head, scream in thei strange whispered way, demanding death, demanding a feast of blood and essence. I hate them and I hate myself, I know that the only way out of here is to give into them. The only way I can keep the promise to the little girl is more violence and more slaughter. It doesn't matter that she ran, or that she thinks I'm a monster. She's right, but that doesn't change anything.
I wait until I think the two men are asleep, and raise my hand slowly, slowly above my head. The whispers are frenzied, cajoling, pleading, demanding and whilst I know that there is no other way out of this camp for me I hate myself, for being what they want. For being the cold blooded killer that they desire. My hand reaches the correct position, and I bring it swiftly down on the neck of the first man, crushing his windpipe so he can't cry out, I hoped it would knock him out instantly but he remains conscious gurgling. Each movement I make now must be completely controlled, adjusted to look exactly like the normal stirrings of sleep. So I roll, casually almost lazily over the first man, who is half paralyzed with fear and shock. I cover the mouth of the second man in the tent and bite deeply into his neck. I pin him down in case he reacts, but he moves from sleep to death with barely a moment of consciousness in between. As the second man dies, the first is beginning to pull himself together enough to deal with me, but a swift jab to his temple and he's no longer a problem. The tent returns to stillness and silence after the suppressed flurry of action.
I return to watching and waiting. Trying to think of my next move. I haven't been waiting long when the next opportunity for action presents itself. The leader is making the rounds of the tents, beginning to organise his troops once more, he's smart enough to know that I won't have gone anywhere. As he bends to stick his head into the tent I've occupied my hand snakes out, clutching for the scruff of his neck to pull him inside the tent. I hoped to catch him by surprise, and though he notices me too early, it's not enough to save his life as I drag him into the tent, locking him into a hold and biting once more. I pursue a different tactic this time, subtlety has to go and I make as much of a show as I can, throwing myself and my prey around the tent, snarling and growling to give the impression of an animal as much as possible. One of my hands slides up to the back of the leaders head, tugging backwards to open his throat and let him scream as loud as possible.
The rest of the camp rushes to the tent, gathering around it in uncertainty, hesitating on what to do next. "Burn it! Burn it out!" the increasingly desperate leader screams, feeling his own life hanging in the balance. His words go unheeded by his followers, but his own torch waves from side to side and the tent begins to burn. We continue to bounce around the increasingly claustrophobic tent, locked in our deathly embrace. I use his body as a shield from the worst of the flames, and though the heat is certainly uncomfortable I don't suffer any real burns. As the conflagration grows I know I need to make my next move. I shove the body of the captain into the worst of the flames and reach for the edge of the tent. My hand wants to withdraw from the heat, but I clench my fist on the canvas and pull as hard as I can, ripping the tent open and flinging it backwards. I tilt my head, allowing the moonlight to glisten from my blood stained fangs, and shout "Who wants to die next?" to the moonlit sky.
About half the remaining mercenaries flee, but the woman who is second in command rallies enough for them to attempt to still fight me. I hope a convincing enough display will force them to reconsider, and as six of them rush at me I adopt the first defensive stand I ever learned. One foot in front of the other, hands up in front of my chest, make my body into a line. I dance through the attacks, they aren't well drilled enough to synchronise their attacks properly, and there is a little reluctance in each of them to be the one that suffers the monsters' wrath first. As each rush comes I use the minimum movement possible, the slightest shift in weight, leaning marginally and giving the merest push to angle the momentum of the attacker away from me. But I'm not fast enough, and the final attack hits, landing me a painful, but mostly superficial blow to my lower back. "Insolence!" the apoplexy of the voices is almost deafing, "Punishment!". I spin, allowing my genuine rage to twist my face. "Fine!" I say, "You'll be first." I grab the offender's throat and arm, and activating Spider Pounce Technique once more jump out of the clearing, into the tree cover, holding my newest victim. It takes a matter of seconds to drain his life and I am about to go back into the clearing when the woman's voice rings out.
"If you came for these monster you'll not get them. One more attack and they die."
Through the trees I see her and one of the others standing by the central tree, swords pressed to the throats of the man and woman still tied there. I walk back into the clearing slowly, unthreateningly, though my caste mark is just beginning to blotch into existence on my forehead. My hands are spread wide, hands up to show I carry no weapons, my face back to the serene mask it usually appears as. As I come back into the clearing, the swords tighten slightly against the necks of the captive, with a trickle of blood appearing on the neck of the man.
"No one else has to die. I desire no more death. If you walk away now you can go free, but any harm comes to them and no one leaves here alive. You've seen what I can do, I suggest you listen to my warning. It will be your last."
It ends
The woman's reply is clear and unwavering, despite the way her sword shakes slightly in her hand
'If these two criminals go free, then there will be even more deaths. We will not have that blood on our hands. But know that if you stand against us now, then you will make an enemy of the township of Huntington'
Her words go unheeded, you simply shrug and say 'You've made your choice.' Before she can react you leap across the clearing and drive your forehead into her face, your bleeding caste mark leaving it's bloody imprint on her cheek. She is driven to her knees, from where she slumps, unconscious, the short distance to the ground. Her friends are faster; one drives her sword into the neck of the female captive; anther fires an arrow at the head of the other. You, of course, are faster still and snap your hand back to catch the arrow. Clenching your fist, you snap it into kindling in your hand.
'Run' you growl. The remaining men need no further encouragement, and disappear into the trees.
You pick up the unconscious body of the woman, lifinting it so she hangs toes just above the ground. You look down at the remaining captive. 'What did she mean: "criminals"?'
The man looks up at you 'she meant that we're criminals. Which we are. Though...' he hesitates and looks around at the carnage 'I can see you agree that sometimes it is necessary to break rules'
Suspicions
"I'm here because I found a small girl crying in the road. I promised I would help her find her parents. I assumed these were bandits holding you hostage, but you are going to tell me exactly why they were hunting you right now." My face is impassive, without mirth, without anger, simply resigned to the awfulness of the night. "Otherwise I leave you tied up, waiting for this woman to wake up and find a sword in her hand."
My eyes narrow and I watch the man's face intently, the slightest tremble, beads of sweat will indicate a falsehood. I try to remember, do the eyes flick up and left for memory up and right for imagination or is it the other way round?
[Readying use of Perception + Investigation pool to see if I can tell whether he's lying.]
The truth
'Girl?' He doesn't seem to know what you're talking about 'There was no... unless... oh God' he shakes his head 'she must have been Miko's and Tatsui's kid. I told them not to bring her along with us. I told them! and now look what- but is she ok? Where is she? Don't bring her here. She mustn't see... he trails off and nods his head backwards towards his erstwhile companion.
He seems to be telling the truth
He sighs, and takes a deep breath as if collecting himself 'The people who captured me are bandits, albeit one's who happen to have a livery. They work for Duke Pearl, lord of Huntingdon. The duke takes silver he can't use from those who need it. Myself and my colleagues took measures to rectify the situation. We're not murderers we just....' but here he breaks off, chuckling to himself.
When he looks up his eyes have faint flecks of red in them, and when he speaks again it is with different voice; deeper and somehow more disturbing; the voice you heard him taunting the guards with. The accent reminds you of rural southerner, but his vocabulary is more advanced. He also pauses in the wrong places.
'Nah, I'm just playin' with ya. Don't know 'bout the kid. Don't care 'bout the kid. But well done for puttin' on... this show for her - that was just superb... and it will not fuck.. her.. little.. brain.. up.. at all. As one killer to another, you have a... a talent for carnage. Oh and I just lurve the thin.. veil.. of a justification. You noble beast, you.. fightin' to save some.. parents of some kid.. you don't know, killin' for your cause as though the bandits you killin' were not also the parents of kids you do not know' he breaks into a fit of giggles and takes a few seconds to calm down 'Of course these were town guard so...' he suddenly flicks his head up at you 'you got a liddle... town guard and or... parent on your..face there' And you suddenly notice the blood splattered across your cheeks and coating your chin.
Realisation
I stumble backwards, dropping the woman's body, shocked as his words bring home the truth of what I've done to me. I didn't want it to happen this way, I didn't want there to be any death, but I am what I am, as he says a creature with a talent for destruction. I just wanted to help a little girl, I surely there's still some good there. She was lost and alone, with no one. These might be bandits, they might be guards, but they belong. Their kids will be looked after by someone.
I dry retch with self-disgust knowing the flimsiness of my excuses, knowing the despair of my utmost failure to control my inner sadistic killer. I try to wipe away some of the blood, as if that will wipe away my sins, but the laughter of my whispers echoes in my head, and I remain sick at knowing I've pleased my former masters.
I try to pull myself together, not knowing what to do next. I turn to face the man once again, my surety having evapourated, my demeanour of confidence shattered. I manage to choke out a few words above the bile rising in my throat, blinking away the start of tears in order to watch this man more carefully still. "What... What are you?" I ask.
Well worth the wait...
[sorry for late reply. Work has been...]
The man tilts back his head and laughs. When he calm down he looks straight into your eyes and replies, simply, 'loyal'.
Curses
I simply stand in stunned silence briefly, emotions swirling behind my eyes. I step forward raising my fist to strike him, but think better of it and pause. I need more information first. I let my fist drop slowly, but the threat is still there.
"To whom?"
'Our... master. The one...
'Our... master. The one... whom you stil serve even though you would... not'
No!
[Is there any kind of roll I could get at this point to see through a disguise or similar? I presumably know the Bishop's other deathknights. I might well not depending on the nature of the situation.]
I fight back tears. "No! No... No." I scream and splutter. "I don't. Not any more." I lash out in anger striking the man fiercely across the cheek, once twice, echoing my denials, hoping to make it true by repeating it. My assault would continue, but I tear myself away. I must learn to control the beast within. Giving into it is exactly what this man wants, exactly what gives him power over me.
I whirl round and taking in the scene I feel again the deep sadness and disappointment welling up from the buried place within me. The disgust and shame of what I am. I hate everything I've done here. I really wanted to do something good, but I failed miserably. Maybe there's still a way for something good to happen here. The whole place is a shitstorm, but perhaps I can still make a gesture.
I walk over to the woman and pick up her sword from where it lies. I look down at her, fortifying my resolve, and hopefully looking like I'm about to strike her with it. Instead I spin and plunge it into the leg of the tied up man. It's a clumsy blow, as I'm not great with swords. But my aim is not to kill, just to try and slow him down and perhaps give him something to remember me by.
I grab some of the extra discarded rope lying a little way from where the capitves have been tied up. I lift the body of the woman on to my back. And set off at a brisk pace out of the camp, heading in the direction of the little girls tracks. She's got a couple of hours head start on me, and she won't be carrying anything, but she's young enough that it won't be difficult for me to catch her I suppose. I make sure I've got the tracks again (spending a willpower) and head off after her.
I've been going an hour when I put the next step of yet another ill-conceived plan into motion. I tie up the woman with the ropes, and take some water from my supplies and splash her face with it.
[Hope this isn't assuming too much. Let me know if you want me to delete later sections or edit something.]
Another fatality
[The man is a human as far as you can tell, albeit deeply weird. Everything you said is fine, but you may change your mind when you read this]
As you plunge back into the darkness of the woods towards where you left the girl, you give the man one last look. You appear to have nicked an artery and blood is spurting out of his leg, much to his apparent glee. It's fairly obvious that he will die unless he is given treatment.
[one success on a compassion roll, so spend a wp if you want to let him bleed to death]
One hour in and the tracks of the girl look much fresher. You can also tell that she has slowed down and is now wandering around rather than, y'know, running in terror. You do notice that she appears to heading towards a shadowland, but since you have no way of knowing how near or far that shadowland is there's little you can do about it.
The guard woman wakes up when you splash water in her face. Some of it goes in her mouth and she rolls it around determinedly, whilst giving you a loathing look, before spitting it back in your face.
No more death
Cursing under my breath I go back to him and attempt to staunch the bleeding, it was meant to be a wound, not a fatal wound. My medicinal skills are somewhat lacking so I'm careful about it, and I take as many precautions as I can. I apply a tourniquet first, to slow down the flow, then I wash the wound with a little water, and ripping the man's own clothes bandage the leg up, possibly even more than is strictly necessary. I don't make eye contact the whole time I'm doing this, and when I've satisified myself that I can do no more, I lift the woman once more and continue on my original path. He may still die, in fact if he really is a servant of the Bishop that's what he'll want. But hopefully for once, I've salved my own twisted consience.
...
I don't react to the water, I just calmly let it drip off my face. I speak slowly and carefully, trying not to let my emotions show.
"You hate me. You should. I'm a monster." I sigh. "If I wanted you dead, you would be. I wasn't lying about the little girl. She's out here somewhere. She needs a parent. It can't be me, because... Well. You're a good person, you showed that much. I hope...."
I tail off, not quite sure what to say. I'm finding this whole situation confusing. Apparently it's only when I'm killing someone that I know what to do. Maybe she will.
"So do I need to knock you out and carry you again? Or will you walk? We need to catch up with her soon, I'm worried she's going to wander into a shadowland."
The man seems heartily amused
The man seems heartily amused by your distress, and despite his constant taunts, you're able to staunch the bleeding [successful one die stunt]
...
The woman is still glaring malevolently at you, but she pushes herself up to her feet and, still with her hands tied behind her back prepares to follow you further into the woods.
Lead on...
"Thank you." I don't expect her to respond, and I turn and begin walking. A little slower now, I don't know how fast the woman will be able to walk. But it's not too difficult to estimate a person's speed by distance between footprints and depth of indentation, so we should still be catching up with the girl.
I glance at the woman frequently, just to make sure I'm staying alert. And I keep my ears pricked up for anything in the vicinity. I'm also still giving a decent amount of my attention to the tracks. Especially if they might yield any clue to how far behind we are.
Found her!
[once again... work. Sorry]
The walk through the forest is not what one would think of as pleasant. If you created a list of woodland walks and ranked them in order of preference then this one would be near the bottom. It is not helped by the fact that whenever you look at the woman she is staring daggers at you, to the point where you wonder how she is keeping her footing with her hands tied and her gaze nowhere near the ground.
After what seems like hours, but is closer to 40 minutes, you become aware of the approaching dawn. In the half light of daybreak you can see the colours of the woods, mainly white and purple. More importantly, the tracks are even more noticable, and the footprints you can see in the dewy undergrowth tell you that you are nearly upon the child.
A bigger clue, though, is the sound of giggling. From beyond the trees you can hear the unmistakable sound of a child's laughter. The woman looks at you, her loathing now mixed with suspicion, but hurries towards the sound of the child.
You hesitate, strangely unsure, and just as you work out why you hear the scream. Plunging through the undergrowth you see your prisoner on the floor trying desperately to wriggle away as she looks behind her.
Following her gaze up through the trees you see the child you rescued from the coaches calmly slicing through the flesh of her own stomach with what appears to be animal horn and laughing as her intestines pour out. Her face has already been cut to shreds; her lips have been entirely cut away, her eyes are empty holes leaking blood down her face, one ear is hanging on by its lobe alone; the other sits on top of a pile of fingers a metre behind where she appears, from the red stained undergrowth, to have been sitting. At the moment, though, she is walking calmly towards your would-be prisoner, a stump of a finger from the hand not holding the horn pointed at her as she comes.
The Horror
The whispers in my head roar with laughter.
"Oh hell." I mutter "Why?"
Leaping into action I jump out of the undergrowth, landing across the woman. Staring into the horrific face of the child I raise my hands into a combat stance.
"What are you?" I spit into the mutilated face.
The first
By way of reply, the child plunges the horn into her neck, and as blood spurts from the wound she drops to her knees. But before she can slump fully to the ground her head jerks up as if somebody had pulled on it with a rope. When she speaks her mouth boils with dark blood and bile that pours to the ground, and the voice is that of some cruel demon.
'I am the first'
And then the figure drops to the ground. A sound behind you indicates that your prisoner has found her way to her feet and is running away and in the sudden quiet you feel the sun on your back. In the light you notice for the first time the lank, pale grass and you realise that you have crossed the borders into a shadowland.
[Take 3xp and feel free to continue unmolested to The Black Chase, and thence to Sijan]
An end...
I stare into the distance for a while, barely moving. Flies are already beginning to gather on the body when I finally move again. I simply sit, cross my legs and weep.
"I'm sorry. I meant..."
"I didn't..."
"This wasn't..."
"I just..."
My words are slow and uncertain, broken by slight sobs, and weakened by the feeling of utter sickness in the pit of my abdomen. My last word is quiet, folorn, cold and broken.
"Sorry"
An hour has already passed, perhaps longer. I sit there the rest of the day. Somewhere between sleep, meditation and catatonia. As the last rays of the wasted day disappear, the day of reverie and mourning, I move again. I stand orienting myself by the vestiges of the sunset and stepping out of the shadowland, into the underworld and continue towards the Black Chase and Sijan.
[Woo! Assume I will regain willpower and essence by Sijan. I'd like to teach myself the next charm in Dark Messiah style on the way please.]
All good
[All good. Start a new thread detailing your entry into Sijan and the first few things you try out. Use the travelling times in the Exalted core to say how long the journey -boat and walk- will have taken.
Also, gain a dot of resonance for trying to help and the ensuing emo-fest]