Reaper is a character created for JohanDenerad's campaign Penitence. He is something of a Dusk Caste/Day Caste hybrid, at home as a general, a lone warrior or an assassin.
Dusk Caste servant of The First and Forsaken Lion
Motivation: To destroy the armies of every southern state.
Intimacies: Soldiers, Hatred of the Realm, Hatred of Dragon Bloods, Hatred of Civilians
| Strength | 6* | Charisma | 4 | Perception | 2 (4XP) |
| Dexterity | 5 | Manipulation | 3 | Intelligence | 4 |
| Stamina | 2 | Appearance | 0 | Wits | 5 |
| Archery | Integrity | 3 | Craft | ||
| Martial Arts | Performance | Lore | 1 | ||
| Melee | 5 (1bp) | Presence | 3 | Investigation | |
| Thrown | Resistance | 2 (1XP) (+2 Poison*) |
Occult | 1 | |
| War | 5 (1bp) | Survival | Medicine | ||
| Awareness | 4* (1XP) | Bureaucracy | Compassion | 1 | |
| Athletics | 5 (2bp) | Linguistics | 1 | Conviction | 4 |
| Dodge | 5 (2bp) | Ride | Temperance | 2 (3XP) | |
| Larceny | Sail | Valour | 4 | ||
| Stealth | 7* (1bp) (+1 Still*) (+3 Dark^) |
Socialise | 1 | Willpower | 8 |
* includes bonuses from Armour
^From permanent charm
Flametongue (Native), Old Realm
Permanent 4 (24XP)
Personal 20
Peripheral 47
Committed 25
| Liege | First and Forsaken Lion | 5 |
| Artifact | Soulsteel Celestial Battle Armour | 5 (4bp) |
| Artifact | Soulsteel Grand Grimscythe | 3 |
| Artifact | Soulsteel Hearthstone Bracers | 2 (2bp) |
| Manse | Flawed Gem | 3 (2bp) |
| Whispers | 1 (3XP) |
1st Melee Excellency
Ravening Mouth of Melee (8XP)
Infinite Melee Mastery (8XP)
Savage Shade Style
Five Shadow Feint
Unfurling Iron Lotus (8XP)
Time-Scything Technique (8XP)
Thousand Wounds Feinting (8XP)
Blade Summoning Gesture
Void Sheath Technqiue
2nd War Excellency
Morale-Shattering Method
Arise and Slaughter (8XP)
2nd Integrity Excellency
2nd Presence Excellency
Injury Absorbing Discipline
Corpse Body Resilience
1st Athletics Excellency
Raiton's Nimble Perch
Crouching Gargoyle Style
Mist Over Ice (8XP)
Spider Pounce Technique
Corpse-Might Surge
3rd Dodge Excellency
Dodge Essence Flow (8XP)
Flitting Shadow Form
Flickering Wisp Technique
Uncanny Impulse Evasion
Untouchable Phantom Mien
2nd Stealth Excellency
Shadow Cloak Technique
Atrocity Without Witness
Unseen Wisp Method
Reap What You Sow
Infinite Melee Mastery
Ravening Mouth of Melee
Blade Summoning Gesture
Flickering Wisp Technique
And Taxes
Untouchable Phantom Mien
Ravening Mouth of Melee
Blade Summoning Gesture
Flickering Wisp Technique
Spider Bite Mutation
Corpse-Might Surge
Raiton's Nimble Perch
Crouching Gargoyle Stance
Mist Over Ice
Spider Pounce Technique
Flickering Wisp Technique
Don't Fear the Reaper
Uncanny Impulse Evasion
Flickering Wisp Technique
Blade Summoning Gesture
Spider Pounce Technique
I Am Become Death
Time Scything Technique
1st Melee Excellency
Savage Shade Style
Five Shadow Feint
Flickering Wisp Technique
I've Got A Brand New Combine Harvester
Unfurling Iron Lotus
1st Melee Excellency
Savage Shade Style
Five Shadow Feint
Flickering Wisp Technique
Like a Scythe through Butter
1st Melee Excellency
2nd Presence Excellency
Savage Shade Style
Five Shadow Feint
Flickering Wisp Technique
Those About to Die
Atrocity Without Witness
2nd Stealth Excellency
Ravening Mouth of Melee
Blade Summoning Gesture
Flickering Wisp Technique
Valley of the Shadow
Unseen Wisp Method
2nd Stealth Excellency
Ravening Mouth of Melee
Blade Summoning Gesture
Flickering Wisp Technique
Note on combos:
The most common combinations are given above. All of these combos feature alternative forms that;
(a) include Uncanny Impulse Evasion
(b) include any/all reflexive Athletics charms
(c) include 2nd Stealth Excellency
(d) remove any/all supplemental charms
It takes too much space to write these out. Plus I only have so many names.
Move Rate 10
Dash Rate 22
Vertical Jump 11
Horizontal Jump 22
Comments
Combat Statistics
Join Battle: 9 (7 if essence sight active)
Grand Grimscythe
Accuracy 14
Damage 20L
Parry DV 4
Rate 2
Tags 2 handed, Overwhelming, Piercing, Reach
Reduces opponent soak by 2B/2L (bracers ability)
On hit: Drain 5 motes (Mortals age 2 years) (armour ability)
On damage: Drain 4 additional motes (weapon ability), Heal one level of damage to wielder (armour ability)
Dodge DV 9
Soak:
Natural: 2B/1L
Armour: 32B/27L/27A
Total: 34B/28L/27A
vs Piercing: 18B/14L/13A
Hardness: 28B/23L/23A
vs Piercing: 14B/11L/11A
On being hit: Attacker rolls Sta+Res diff 2 or loses 1 dex for 1 hour
Flames that touch the armour are quenched
Water that touches the armour freezes and slides off
Other armour bonuses:
+2 Resistance vs Poison/Disease
1 hour air supply
+2 Awareness or Essence Sight
+2 Strength
Double Movement Rate
+2 Stealth (+3 while stationary)
Charm Descriptions
1st Melee Excellency (ref)
add dice to Melee pool 1 die per m
Ravening Mouth of Melee (ref)
3m: regain 1m for each health level inflicted by melee in scene
Infinite Melee Mastery (sim)
1wp: lower cost of excellency by 1m for every 2m committed for scene
Savage Shade Style (sup)
1m: Double sux over DV for damage
Five Shadow Feint (sup)
reduce DV by 1 for every 2m spent
Unfurling Iron Lotus (exac)
buy attacks, 1 per 2m, max 7
Time-Scything Technique (exac)
5m, 1wp: make 8 attacks
Thousand Wounds Feinting (perm)
increases previous two charms, may arrange wounds artfully
Blade Summoning Gesture (ref)
1m: blade to hand from 40yds/elsewhere
Void Sheath Technqiue (sim)
1m: banish weapon to elsewhere, withdraw with misc
2nd War Excellency (ref)
add sux to War pool 1 sux per 2m
Morale-Shattering Method (sim)
7m, 1wp: force enemy unit to check for rout, diff 1 if magnitude 5+, diff 2 otherwise
Arise and Slaughter (sim)
10m, 1ahl: corpse's within 500yds become zombie unit rated at abyssal command 4
2nd Integrity Excellency (ref)
add sux to Integrity pool 1 sux per 2m
2nd Presence Excellency (ref)
add sux to Presence pool 1 sux per 2m
Injury Absorbing Discipline (sup)
10m, 1wp: increase healing rate by 10 for 1 night
Corpse Body Resilience (perm)
gain -1/-2/-2 health levels
1st Athletics Excellency (ref)
add dice to Athletics pool 1 die per m
Raiton's Nimble Perch (ref)
3m: balance on any surface for scene
Crouching Gargoyle Style (ref)
4m: run/walk/stand on vertical surface/upside-down, 1m per action to maintain whilst on horizontal surface, for scene
Mist Over Ice (ref)
4m: tread as light as fog on any surface for scene
Spider Pounce Technique (ref)
3m: leap as move action, double jumping distance for scene
Corpse-Might Surge (sim)
increase strength for scene 1 dot per 3m, max 4 dots
3rd Dodge Excellency (ref)
4m: increase Dodge pool by 5 (DV by 2) vs one attack
Dodge Essence Flow (perm)
use dodge excellency as innate power, not charm use, always
Flitting Shadow Form (ref)
1m: apply full dodge DV to 1 attack
Flickering Wisp Technique (ref)
3m: perfectly dodge 1 attack
Uncanny Impulse Evasion (ref)
1res: apply dodge defense to an unexpected attack
Untouchable Phantom Mien (sim)
5m,1wp: ignore onslaught and coordinated attack penalties to dodge dv, reduce action dv penalty of each action by 1, for scene
2nd Stealth Excellency (ref)
add sux to Stealth pool 1 sux per 2m
Shadow Cloak Technique (perm)
stealth specialty in darkness/shadows, double bonuses from stunts/excellencies when specialty applies, always
Atrocity Without Witness (sim)
5m,1wp: roll man+ste with ess sux, if beats dodge MDV compelled not to notice abyssal or combat abyssal participates in, for scene, 2wp to resist, abyssal knows if so, 4wp to recall what was seen but ignored after event
Unseen Wisp Method (sim)
4m: -2 external penalty to notice or attack, ranged attacks impossible without stunt/charm, two sux to contested stealth rolls, outside fate, use stealth without cover/concealment
Caste?
I'm still trying to make a final decision on whether to be a Dusk caste or a Day Caste, I think there are reasons for both. Anyone have any thoughts?
Re: Caste?
If there's no mechanical incentive to go Day, Dusk would be more appropriate, I reckon. Explains why the Lion likes you so much, too.
Re: Caste?
The only choice really is the anima power. With the dot spread Day would look more appropriate - would mean I could take integrity and presence as favoured also, but I think you're right that Dusk is thematically better. And there's no numerical need to go Day as I thought there was for a while.
Combos
Whose combo rules are we using? IIRC the Golden Op rules allow you to take charms equal to your essence, plus an excellency. Your combos break those restrictions, especially once (a)-(d) are factored in.
re: combos
yeah, i thought i would need some editing, but jd said not to worry about number of charms, as long as the combo is legal.