Derenn'ai is my character in Oneiros' DnD Planescape campaign PCT.
Chaotic Good
Male lightning genasi (elf)
Scout 4 / Warmage 6 / Stormcaster 4
41 year-old Prime from Evermeet, Faerûn
| Str | 12 | +1 | Int | 20 | +5 |
| Dex | 24 | +7 | Wis | 12 | +1 |
| Con | 16 | +3 | Cha | 21 | +5 |
HP 107 (4d8+6d6+4d4+42)
Movement 45ft
Saves
Fortitude +16
(+1 SCO, +2 WAR, +4 STO, +3 Con, +1 battle fortitude, +3 resistance, +1 luck, +1 sacred)
Reflex +22
(+4 SCO, +2 WAR, +4 STO, +7 Dex, +3 resistance, +1 luck, +1 sacred)
Will +13
(+1 SCO, +5 WAR, +1 STO, +1 Wis, +3 resistance, +1 luck, +1 sacred)
(+3 racial vs electricity / +2 racial vs enchantment / +5 vs divine magic)
Attacking
BAB +8
TAB (melee) +9 (+8 BAB, +1 Str)
TAB (grapple) +11 (+8 BAB, +1 Str, +2 bonus)
TAB (ranged/ray) +15 (+8 BAB, +7 Dex)(+1 if within 30ft)
Initiative +8 (+7 Dex, +1 battle fortitude)
+1 comp s/bow +16/+11
d6+2 (+arrow ability) (20/×3)
+1 frost longsword +10/+4
d8+2 (+d6 frost)
Armour Class
Armoured 34
(+7 armour, +4 shield, +7 Dex, +2 deflection, +2 Natural, +1 luck, +1 sacred, +skirmish)
Touch 21
(+7 Dex, +2 deflection, +1 luck, +1 sacred, +skirmish)
Flat-footed 27
(+7 armour, +4 shield, +2 deflection, +2 Natural, +1 luck, +1 sacred, +skirmish)
Feats
- Energy Substitution (electricity)
- Point Blank Shot
- Practiced Spellcaster
- Precise Shot
- Storm Bolt
- Spell Penetration
Special Qualities
Immunity to electricity
+3 on STs vs [Sonic]
Elf traits
-2 on STs vs [Earth] – creatures or spells
Advanced learning ×2
low light vision
Resistance to Fire 5
SR20 vs any divine mind-affecting spell
½ damage from any divine spell
Special Abilities
| Trackless step | Warmage edge | Storm power |
| Trapfinding | Skirmish (+1d6, +1 AC) | Thunderclap |
| Battle fortitude +1 | Uncanny dodge | Eye of the Storm |
| Fast movement +10ft | Armoured mage | Lightning movements |
SLA: Shocking Grasp (×1/day, CL 13 melee touch, 6d6 electric)
SLA: Shield of Winds (x1/day, as Wind Wall, 1 round)
Skills
| Skill | Mod | Ranks | Ability | Misc |
|---|---|---|---|---|
| Balance | +17 | 8 | 7 | +2 synergy |
| Concentration | +13 | 10 | 3 | |
| Handle Animal | +7 | 2 | 5 | |
| Hide | +18 | 6 | 7 | +5 Cloak |
| Jump | +13 | 10 | 1 | +2 synergy |
| Know. (arcana) | +11 | 6 | 5 | |
| Know. (dungeoneering) | +11 | 6 | 5 | |
| Know. (nature) | +16 | 9 | 5 | +2 synergy |
| Listen | +17 | 14 | 1 | +2 racial |
| Move Silently | +18 | 6 | 7 | +5 Boots |
| Search | +18 | 11 | 5 | +2 racial |
| Spot | +17 | 13 | 1 | +2 racial |
| Survival | +10 | 9 | 1 | (+2 synergy underground/natural) |
| Tumble | +19 | 10 | 7 | +2 synergy |
Languages
Common, Auran, Celestial, Elven, Ignan
Masterwork Potion Belt
1. Cure moderate wounds (2d8+5)
2.
3.
4.
5.
6.
7.
8.
Key Equipment
+1 composite shortbow (Str +1)
+3 darkwood buckler
Arrows, +1 ×25
Arrows, silver ×10
Arrows, storm ×10
Boots of the Skirmisher/Elvenkind
Cloak of Elevenkind/Resistance +3
Ring of Feywild Grace
Surcoat of Defiance
Amulet of Natural Armour +2
Headband of Intellect +4
Mithril chain shirt +3 of Quickness and Mobility
Periapt of personality
Ring of protection +2
Girdle of Agile Resilience
Torc of Faenya’s Favour
+1 Frost Longsword
Spell Slots
Caster Level 13 (16 if [Electricity], 15 if [Air], [Sonic], [Water], +2 vs Spell Resistance)
Save DC = 15 + Spell level
L0 (6): □ □ □ □ □ □
L1 (6+2): □ □ □ □ □ □ □ □
L2 (6+1): □ □ □ □ □ □ □
L3 (6+1-1): □ □ □ □ □ □
L4 (4+1): □ □ □ □ □
Item Explanations
Boots of the skirmisher – If you move at least 20ft from starting position, increase skirmish damage by +2d6, skirmish AC bonus by +2 and any damaging spell cast during turn has +2 save DC. +5 to Move Silently
Masterwork potion belt – retrieving an item from the belt is a free action.
Mobility - +4AC vs attacks of opportunity as if had Mobility feat.
Periapt of personality – +4 enhancement bonus to Wisdom, +4 enhancement bonus to Charisma.
Quickness – Adds +5ft movement provided not in medium/heavy armour or carrying more than medium load.
Storm arrow – +1d4 electricity and +1d4 sonic damage.
Ring of Feywild Grace - +1 Luck bonus to AC/saves
Torc of Faenya’s Favour - +1 Sacred bonus to AC/Saves
Girdle of Agile Resilience - +4 enhancement bonus to Dexterity, +4 enhancement bonus to Constitution
Surcoat of Defiance - +5 to Saves vs Divine Magic, SR20 vs any divine mind-affecting spell, ½ damage from any divine spell.
Spells known
All the spells on the base warmage spell list (except L2:?) plus the following spells (from Spell Compendium):
L0: electric jolt
L1: light of Lunia, sonic blast, thunderhead
L2: baleful transposition, electric loop, rainbow beam
L3: great thunderclap, resonating bolt, scintillating sphere, sound lance
L4: blistering radiance, thunderlance
Ability Explantations
Lightning movements (Su) - +2 bonus to grapple checks and automatically deal 1d4 electricity damage each round to creatures they are in a grapple with.
Storm Spell Power (Ex) – Any spell you cast that has the [Air], [Electricity], [Sonic] or [Water] descriptor is cast at +2 caster level. [Stormwrack 72]
Thunderclap (Su) – You can lose any spell slot in order to generate a 30-foot-radius burst of sonic energy. The burst deals 1d4 points of sonic damage per level of the spell slot to all targets in the area; any creature damaged by this effect is stunned for 1 round. A Fortitude save halves this damage and negates the stun effect. You are immune to your own thunderclap power. [Stormwrack 72]
Energy Substitution – Allows modification of any spell with an energy descriptor to use electricity instead – no change in spell level but spellcasting becomes a full-round action. [Complete Arcane 79]
Storm Bolt – As long as you have an electricity spell of at least 3rd level available to cast, you can fire a 20ft-line of electricity (as per lightning bolt) as a standard action dealing 1d6 damage per level of the highest level electricity spell you have available. You also gain a +1 competence bonus to caster level for all electricity spells. [Complete Mage 47]
Eye of the Storm - Ignore wind penalties to listen checks, ranged attacks and movement.
Wands
Freezing Ray (CL5 RT 4d6): □ □ □ □ □ □ □ □
Acid Orb, Lesser (CL5 RT50’ 3d8): □ □ □ □ □ □ □ □