Here are the relevant rules changes for the Scrolls of the Monk campaign. Any comments or suggestions would be appreciated
Character Creation
Character creation uses vanilla rules. You also get 50xp to spend before the start of the game, without needing to worry about training times. You can also spend any xp you receive for your backstory before game start.
You may only start with charms from your exalt type's hero style. In this case, Sidereal Hero Style is Silver Voiced Nightingale Style, rather than Violet Bier of Gamebreaking Style.
You will all start with an artifact rated N/A, you lucky buggers. This scroll is made of the relevant magical material for you exalt type. On one side it contains instructions for learning the charms of Exalt Hero Style. On the other, it contains a fairly complicated map thing.
Experience costs
The experience costs for all charms are the same for everybody, and are the default costs for solars. Which gives a big old discount for lunars and sidereals. I know they start with more charms but.... solar and abyssal charms are better as exemplified by their excellencies, so I call it fair. You can gain xp discounts for MA charms in the following ways.
Any MA style: The Scrolls of each style acts as a tutor for the charms of that style, and also halve the xp costs and training times of anybody who learns from that scroll. This means that you can start off learning your Exalt Hero style charms at half price (4xp)
TMA: there is a charm in Dreams of the First Age called Swallowing the Perfected Lotus. It is a permanent charm that allows you to halve the xp costs and training time of any TMA charm. That charm is available in this game except the min essence is 3 (not 5) and the prereq is any CMA form charm (not the completion of a CMA). The min MA is still 5.
These effects stack, allowing anybody with the charm and the scroll of a TMA to buy up the charms for 2xp.
Gaining experience
Everybody gains 4xp per RL calendar month