Creating Characters: Watermark

Watermark is the expansion to the main PCT campaign, looking at the adventures of another of Orondil's sponsored adventuring groups.

The rules for creating Watermark characters are:

Level: 8
Standard Races (as PHB or ECS): Human, Elf, Dwarf, Gnome, Halfling, Half-elf, Half-orc, Shifter, Warforged, Changeling
ECL +1 Planetouched: Tiefling, Aasimar, Air/Fire/Earth/Water Genasi, Zenthyri, Cansin (see below)
Point Buy: 33 (standard rules; racial stat modifiers are applied BEFORE buying up)
Money: 27k gp (no one item worth more than 13.5k)
Classes: No psionic; variants by DM approval
Alignment: No evil
Hit Points: Max L1, 75% of HD for all subsequent levels
PrCs: Yes, subject to DM approval
Factions: Yes, but not active or high-ranking; preferably not Athar or Harmonium
Backgrounds: Yes (though happy to help flesh out sketches for those who don't know the setting well)


Planetouched races

All the following races have a +1 ECL and differ slightly from published versions.

Aasimar
Touched by the power of the Upper Planes
• +2 Charisma, +2 Wisdom
• Aasimar gain a +2 racial bonus to Spot and Listen checks
• Low-light vision
Daylight (Sp): Aasimar can use daylight as a spell-like ability once per day with a caster level equal to his character level
• Aasimar gain resistance 5 to Acid, Cold, and Electricity
• Favoured Class: Paladin

Tiefling
Touched by the power of the Lower Planes
• +2 Dexterity, +2 Intelligence
• Tieflings gain Darkvision 60
• Tieflings gain a +2 racial bonus to Hide and Bluff
Blacklight (Sp): Tieflings can cast blacklight as a spell-like ability once per day, with a caster level equal to their character level
• Tieflings have Cold, Electricity, and Fire resistance 5
• Favoured Class: Rogue

Cansin
Touched by the power of the chaotic planes
• +2 Dex, +2 Con
• Acid, Cold and Sonic Resistance 5
Shatter (Sp): Cansin can use shatter once per day, with a caster level equal to their character level
• +2 Racial bonus on Escape Artist and Tumble checks
• Favoured class: Any

Zenthyri
Touched by the power of the lawful planes
• Strength +2, Wisdom +2, Charisma -2
• Electricity, Fire, and Sonic resistance 5
True Strike (Sp): Zenythri can cast true strike as a spell-like Ability once per day, with a caster level equal to their character level
• Zenythri gain a +2 bonus to Balance and Survival checks
• Favoured Class: Monk

Air Genasi
Descended from a native of the Elemental Plane of Air
• +2 Dex, +2 Int, -2 Wis, -2 Cha
• Electricity Resistance 10
Gust of Wind (Sp): Air genasi can cast gust of wind once per day with a caster level equal to their character level
• Breathless (Ex): Air genasi do not breathe, making them immune to drowning, suffocation, and attacks that require inhalation
• +1 Racial bonus to saving throws against all spells and effects of the [Air] subtype. This bonus increases by +1 every five class levels
• Favoured Class: Rogue

Earth Genasi
Descended from a native of the Elemental Plane of Earth
• +2 Str, +2 Con, -2 Wis, -2 Cha
• Earth genasi gain +2 Natural Armour
• Acid Resistance 10
Meld Into Stone (Sp): Earth genasi can cast meld into stone once per day as a spell-like ability with a caster level equal to their character level
• +1 racial bonus to saving throws against spells and effects of the [Earth] subtype. This bonus increases +1 every five class levels
• +2 Racial bonus to Appraise and Craft checks
• Darkvision 60 feet
• Favoured Class: Fighter

Fire Genasi
Descended from a native of the Elemental Plane of Fire
• +2 Int, -2 Cha
• Fire Resistance 10
Produce Flame (Sp): Fire genasi can cast produce flame once per day with a caster level equal to their character level
• Burn (Ex): After making a touch attack, a fire genasi can use a free action to light the opponent on fire. The opponent must make a reflex save with a DC of 10 + ½ the fire genasi's character level. The flame burns for 1d4 rounds or until extinguished (putting out flames is a full-round action)
• +1 on saving throws against all spells and effects of the [Fire] subtype. This increases by +1 every five class levels
• Low-light vision
• Favoured Class: Wizard

Water Genasi
Descended from a native of the Elemental Plane of Water
• +2 Con, -2 Cha
• Cold Resistance 10
• Low-light vision
Fog Cloud (Sp): Water genasi can use fog cloud once per day with a caster level equal to their character level
• Drench (Ex): A water genasi's touch puts out natural fire and can dispel magical fire it touches as if using dispel magic with a caster level equal to their character level
• Water Breathing (Ex): Water genasi can breathe underwater
• +1 Racial bonus against spells of the [Water] subtype. This bonus increases by +1 every five class levels
• Favoured Class: Druid