Welcome cutters, bashers, noble knights of the cross-trade, one and all! Welcome to the glorious multiverse that awaits you with nasty, sharp, pointy teeth!
Unless you'd prefer to kip amongst the grass and flowers of Green Fields... but where's the fun in that, eh? *wink*
To my noble players,
This will be hopefully be the (permanent!) grand repository of the general admin and resource detritus that piles up with any ongoing campaign. PCT discussion (particularly with regards to things like equipment and future plans) should go in the forum (naturally).
Information for the PCT expansion game 'Watermark' will be incorporated into the material here. Character creation rules will be posted soon in the Admin section.
Wherein the heroes keep track of how much jink is in their pockets.
Sigil has branches of the three major planar banking networks: ABN, HSBC & RBS
Your primary account (where Orondil deposits your fees) is held with RBS and has an attached secure, extradimensional vault for which only you six (and Orondil) have the access code. You each have individual accounts with RBS as well.
Wherein our heroes can remember briefly what has gone before.
Session 1 (15/09/07) - Rifts of Faith
Having been assembled by their patron and employer, Orondil, the heroes ventured to Riftkeep Towers, deep within the Outlands in search of the artifact staff, Recantor. Battling their way through the tower, they faced all manner of adversaries from a trapped atrium floor to an enthralled vampire prince. An encounter with the temple's High Priest, Derron Moktal, placed them in the middle of a power struggle. Having defeated a giant bodyguard, they found themselves facing the power of a proxy...
Session 1a (30/09/07) - Rifts of Faith
This showdown pitted the mettle of the heroes against a proxy of a fallen god, the undead troops of a halfling necromancer, a multi-level battlefield and the nemesis of one of the party's own. Through a combination of wits and bravery, the heroes won out slaying the proxy, Falazon, and trapping the necromancer on the Gateway Throne. Job well done and undeterred by the threats of an Athar commander, they headed back to Sigil.
Session 2 (03/11/07 World D&D Day) - Speak of the Devil
Having been harried and harrangued by the Athar, our heroes found themselves and their employer arrested and charged with the theft of Recantor. With the aid of an unpredictable lawyer and the judicious use of covert investigation, the threads of a wide-reaching plot were revealed as well as the betrayal by a trusted colleague. Having obtained full acquittals, the party pursued the Athar to the village of Nagalith where the ensuing battle was not quite enough to stop the information being sought from leaking out. But at least Laskell was comatosed and a senior Athar wizard dead-booked, though attention of a devilish kind may now be upon them...
Session 3 (25/11/07) - Peake Performance
With the Athar now in possession of information and Laskell dead, the party attempted to get to Darke Peake before the Verdurant. Moving from Sigil to the Mausoleum of Chronepsis, they encountered a disgruntled servant of Falazure and his pyroclastic dragon, as well as figures from their dreams. On to Vycontin and the poisonous jungles of Cathrys, followed by aiding a wretch at the Apothecary Sin before stepping through the portal to Colothys...
Session 4 (19/01/08) - Peake Performance
Amidst the rocky landscape, our heroes slew the misshapen formorians pursuing a lone half-elf, who helpfully provided directions to the prison they sought. A portal hop later, and now accompanied by the spirit of a rogue modron, they contemplated the assault on Darke Peake - as others had the same thought... a ship of chaos, ranked Mercykiller and gehreleth forces, a demonic rescue party, the Verdurant and the Tayven/Evelyn force (though this last was not actually seen) all made for some rather busy visiting hours! In the end a marilith was freed, the suicidal Solomon spirited away and a strange possessing force banished from the body of the Verdurant commander in a somewhat frenetic three-way battle.
Session 5 (16/02/08) - A Rustic Past
Taking a break from the investigations and politicking, our heroes decided to accept a job from Orondil in search of honest payment. The mission, should they choose to accept it (which they did), was to accompany a group of dwarven miners/crafters to the Mines of Marsellis via the waystation town of Scrapheap. After an evening's hearty carousing and an impromptu drinking contest between Derenn'ai and Kreldorr, they set off across the landscape of Thuldanin. A brief altercation with some chanting kobolds and a rust dragon led to the loss of two dwarves and a favoured weapon. Once in the mines, the genasi discovered that it *was* the site of his previous ill-fated expedition... and ran into another survivor, the twisted form of Unquath Shaelara, his duergar servitors and his patanquin resulting in a battle across the unstable scrap and eventual victory. Further searches revealed the broken hold of a sought-after spelljammer, and the contents that await in the darkness therein...
Wherein we learn the lie of the lands.
For reference the planar arrangement is:
* 1 The Outlands
* 2 Elysium
* 3 The Beastlands
* 4 Arborea
* 5 Ysgard
* 6 Limbo
* 7 Pandemonium
* 8 The Abyss
* 9 Carceri
* 10 The Gray Waste
* 11 Gehenna
* 12 Baator
* 13 Acheron
* 14 Mechanus
* 15 Arcadia
* 16 Mount Celestia
* 17 Bytopia
* 18 The Transitive Planes
* 19 The Inner Planes
The Outlands is at the centre of the Great Wheel and has the Spire at its centre, with the torus of Sigil floating above it. Around the 'edge' of the Outlands stand the gate-towns, primary access points to the respective Outer Planes. Clockwise from 'top', these are:
* Ecstasy - gate-town to Elysium
* Faunel - gate-town to The Beastlands
* Sylvania - gate-town to Arborea
* Glorium - gate-town to Ysgard
* XaOs or xAos or XAoS - gate-town to Limbo
* Bedlam - gate-town to Pandemonium
* Plague-Mort - gate-town to The Abyss
* Curst - gate-town to Carceri
* Hopeless - gate-town to The Grey Waste
* Torch - gate-town to Gehenna
* Ribcage - gate-town to Baator
* Rigus - gate-town to Acheron
* Automata - gate-town to Mechanus
* Fortitude - gate-town to Arcadia
* Excelsior - gate-town to Mount Celestia
* Tradegate - gate-town to Bytopia
Alignment: Neutral Good
The plane of ultimate goodness. Has four layers, though the third one is currently barred from access:
1. Amoria
2. Eronia
3. Belierin
4. Thalasia
Alignment: Chaotic/Neutral Good
The untamed side of nature. Has three layers:
1. Krigala
2. Brux
3. Karasuthra
Alignment: Chaotic Good
Individuality is the key in the planar home of the elves and the Greeks. Has three layers:
1. Arvandor
2. Aquallor/Oceanus
3. Mithardir/Pelion
Alignment: Chaotic Neutral/Good
Honour and battle between the Norse and the giants. Has three layers:
1. Ysgard
2. Muspelheim
3. Nidavellir
Alignment: Chaotic Neutral
Swirling mass of soupy chaos-stuff. No 'layers' but individual sites often have a semblance of stability.
Alignment: Chaotic Neutral/Evil
Howling winds scour the plains and tunnels of this noisome plane. Has four layers:
1. Pandesmos
2. Cocytus
3. Phlegethon
4. Agathion
Alignment: Chaotic Evil
Home of the demons and their ever-warring masters. Has too many layers to recount here. Here on the other hand...
Alignment: Chaotic/Neutral Evil
The Red Prison of the Titans and other undesirables. Has six layers:
1. Othrys
2. Cathrys
3. Minethys
4. Colothys
5. Porphatys
6. Agathys
Alignment: Neutral Evil
Realms of death and apathy conversely play host to the Blood War. Has three layers:
1. Oinos
2. Niflheim
3. Pluton
Alignment: Lawful/Neutral Evil
Volcanic plane and home to the mercenary yugoloths. Has four 'layers':
1. Khalas
2. Chamada
3. Mungoth
4. Krangath
Alignment: Lawful Evil
Double-dealing home of the devils and the Lords of the Nine. Has nine layers:
1. Avernus
2. Dis
3. Minauros
4. Phlegethos
5. Stygia
6. Malbolge
7. Maladomini
8. Cania
9. Nessus
Alignment: Lawful Neutral/Evil
Battle rings amongst the cubes, mainly between the goblins and the orcs. Has four layers:
1. Avalas
2. Thuldanin
3. Tintibulus
4. Ocanthus
Alignment: Lawful Neutral
Clockwork plane of ultimate order; home to the modrons and formians. Has only the one unnamed layer.
Alignment: Lawful Neutral/Good
Plane of peace and calmness. Nominally has three layers but the third has 'disappeared':
1. Abellio
2. Buxenus
3. Menausus
Alignment: Lawful Good
Home of the celestials as well as the dwarves and halflings. Has seven layers:
1. Lunia
2. Mercuria
3. Venya
4. Solania
5. Mertion
6. Jovar
7. Chronias
Alignment: Lawful/Neutral Good
Industrious and mountainous, home of the gnomes. Has two layers:
1. Dothion
2. Shurrock
Coming soon...
The Inner, or Elemental, Planes comprise 18 single-layer planes that some greybeards believe are the building block of the multiverse. This total comprises 4 'Primary' Elements, 2 Energy Planes, 4 Paraelemental Planes and 8 Quasielemental Planes which break down as:
Primary Elements
Air, Water, Earth, Fire
Energy
Positive, Negative
Paraelementals
Magma, Smoke, Ice, Ooze
Positive Quasielementals
Mineral, Radiance, Lightning, Steam
Negative Quasielementals
Ash, Dust, Salt, Vacuum
Wherein the Guvners recount the names of those layers from whence successful expeditions have returned...
Popular lore puts the number of layers of the Abyss at 666 but whether this is just screed or fact, the true dark is unlikely to ever be revealed.
1 - Pazunia; also known as The Plane of Infinite Portals
2 - Driller's Hives
3 - The Forgotten Land
4 - The Grand Abyss
5 - Wormblood
6 - Realm of a Million Eyes
7 - Phantom Plane
8 - The Skin-shedder
9 - Burningwater
10 - “That Hellhole”
11 - Molrat
12 - Twelvetrees
13 - Blood Tor
14 - The Steaming Fen
17 - Death's Reward
21 - The Sixth Pyre
23 - Iron Wastes
27 - Malignebula
32 - Sholo-Tovoth: The Fields of Consumption
45 to 47 - Azzagrat
49 - Shaddonon
52 - Vorganund
57 - Torturous Truth
66 - The Demonweb Pits
67 - The Heaving Hills
68 - The Swallowed Void
69 - The Crushing Plain
70 - The Ice Floe
71 - Spirac
72 - Darklight
73 - The Wells of Darkness
74 - Smaragd
77 - The Gates of Heaven
79 - The Emessu Tunnels
88 - The Gaping Maw (or Brine Flats or Abysm)
89 - Shadowsea
90 - The Guttering Cove
92 - Ulgurshek
111 - The Mind of Evil
113 - Thanatos
128 - Slugbed
137 - Outcasts' End
142 - Lifebane
148 - Torrent
176 - Hollow's Heart
177 - The Writhing Realm
181 - The Rotting Plain
193 - Vulgarea
222 - Shedaklah (aka The Slime Pits)
223 - Offalmound
230 - The Dreaming Gulf
241 - Palpitatia
245 - The Scalding Sea
248 - The Hidden Layer
274 - Durao
297 - The Sighing Clifs
300 - Feng-Tu
303 - The Sulfanorum
313 - Gorrison's Grasp
333 - The Broken Scale
340 - The Black Blizzard
348 - Fortress of Indifference
357 - The Arc of Eternity
377 - Plains of Gallenshu
399 - The Worm Realm
400 - Woeful Escarand
403 - The Rainless Waste
421 - White Kingdom
422 - The Seeping Woods
423 - Galun-Khur
452 - Ahriman-abad
471 - Androlynne
487 - Lair of the Beast and Mansion of the Rake
489 - Noisome Vale
493 - The Steeping Isle
499 - Carroristo
503 - Torremor
507 - Occipitus
518 - Melantholep
524 - Shatterstone
531 - Vudra
558 - Fleshforges
566 - Soulfreeze
570 - Shendilavri
586 - Prison of the Mad God
597 - Goranthis
600 - Endless Maze
601 - Conflagratum
628 - Vallashan
643 - Caverns of the Skull
651 - Nethuria
652 - The Rift of Corrosion
663 - Zionyn
Watermark is the expansion to the main PCT campaign, looking at the adventures of another of Orondil's sponsored adventuring groups.
The rules for creating Watermark characters are:
Level: 8
Standard Races (as PHB or ECS): Human, Elf, Dwarf, Gnome, Halfling, Half-elf, Half-orc, Shifter, Warforged, Changeling
ECL +1 Planetouched: Tiefling, Aasimar, Air/Fire/Earth/Water Genasi, Zenthyri, Cansin (see below)
Point Buy: 33 (standard rules; racial stat modifiers are applied BEFORE buying up)
Money: 27k gp (no one item worth more than 13.5k)
Classes: No psionic; variants by DM approval
Alignment: No evil
Hit Points: Max L1, 75% of HD for all subsequent levels
PrCs: Yes, subject to DM approval
Factions: Yes, but not active or high-ranking; preferably not Athar or Harmonium
Backgrounds: Yes (though happy to help flesh out sketches for those who don't know the setting well)
All the following races have a +1 ECL and differ slightly from published versions.
Aasimar
Touched by the power of the Upper Planes
• +2 Charisma, +2 Wisdom
• Aasimar gain a +2 racial bonus to Spot and Listen checks
• Low-light vision
• Daylight (Sp): Aasimar can use daylight as a spell-like ability once per day with a caster level equal to his character level
• Aasimar gain resistance 5 to Acid, Cold, and Electricity
• Favoured Class: Paladin
Tiefling
Touched by the power of the Lower Planes
• +2 Dexterity, +2 Intelligence
• Tieflings gain Darkvision 60
• Tieflings gain a +2 racial bonus to Hide and Bluff
• Blacklight (Sp): Tieflings can cast blacklight as a spell-like ability once per day, with a caster level equal to their character level
• Tieflings have Cold, Electricity, and Fire resistance 5
• Favoured Class: Rogue
Cansin
Touched by the power of the chaotic planes
• +2 Dex, +2 Con
• Acid, Cold and Sonic Resistance 5
• Shatter (Sp): Cansin can use shatter once per day, with a caster level equal to their character level
• +2 Racial bonus on Escape Artist and Tumble checks
• Favoured class: Any
Zenthyri
Touched by the power of the lawful planes
• Strength +2, Wisdom +2, Charisma -2
• Electricity, Fire, and Sonic resistance 5
• True Strike (Sp): Zenythri can cast true strike as a spell-like Ability once per day, with a caster level equal to their character level
• Zenythri gain a +2 bonus to Balance and Survival checks
• Favoured Class: Monk
Air Genasi
Descended from a native of the Elemental Plane of Air
• +2 Dex, +2 Int, -2 Wis, -2 Cha
• Electricity Resistance 10
• Gust of Wind (Sp): Air genasi can cast gust of wind once per day with a caster level equal to their character level
• Breathless (Ex): Air genasi do not breathe, making them immune to drowning, suffocation, and attacks that require inhalation
• +1 Racial bonus to saving throws against all spells and effects of the [Air] subtype. This bonus increases by +1 every five class levels
• Favoured Class: Rogue
Earth Genasi
Descended from a native of the Elemental Plane of Earth
• +2 Str, +2 Con, -2 Wis, -2 Cha
• Earth genasi gain +2 Natural Armour
• Acid Resistance 10
• Meld Into Stone (Sp): Earth genasi can cast meld into stone once per day as a spell-like ability with a caster level equal to their character level
• +1 racial bonus to saving throws against spells and effects of the [Earth] subtype. This bonus increases +1 every five class levels
• +2 Racial bonus to Appraise and Craft checks
• Darkvision 60 feet
• Favoured Class: Fighter
Fire Genasi
Descended from a native of the Elemental Plane of Fire
• +2 Int, -2 Cha
• Fire Resistance 10
• Produce Flame (Sp): Fire genasi can cast produce flame once per day with a caster level equal to their character level
• Burn (Ex): After making a touch attack, a fire genasi can use a free action to light the opponent on fire. The opponent must make a reflex save with a DC of 10 + ½ the fire genasi's character level. The flame burns for 1d4 rounds or until extinguished (putting out flames is a full-round action)
• +1 on saving throws against all spells and effects of the [Fire] subtype. This increases by +1 every five class levels
• Low-light vision
• Favoured Class: Wizard
Water Genasi
Descended from a native of the Elemental Plane of Water
• +2 Con, -2 Cha
• Cold Resistance 10
• Low-light vision
• Fog Cloud (Sp): Water genasi can use fog cloud once per day with a caster level equal to their character level
• Drench (Ex): A water genasi's touch puts out natural fire and can dispel magical fire it touches as if using dispel magic with a caster level equal to their character level
• Water Breathing (Ex): Water genasi can breathe underwater
• +1 Racial bonus against spells of the [Water] subtype. This bonus increases by +1 every five class levels
• Favoured Class: Druid
Wherein our heroes can reflect on those cutters who have crossed their paths.
“Sly” Nye – Male tiefling Xaositect lawyer; successful and renowned but not well-regarded in legal circles. Has a tendency to infuriate lawful-types. Maintains an office in the Dusty Wig tavern.
Angrakara - Female duergar leader accompanying Unquath in the Mines of Marsellis.
Barask - Dwarven outrider in charge of scouting activities for the Mithril Steel based in Scrapheap.
Cosimo - Nondescript Verdurant captain observed through Janae's scrying. Promoted to Commander of the Verdurant following Commander Laskell's death. Lead the Athar taskforce to Darke Peake via Curst. Slain by Derenn'ai revealing the possessing spirit of a harvester devil.
Dargalla - Stunning succubus who breached Darke Peake to free an imprisoned marilith. Stunned by Kareema which inadvertantly released the bound demoness.
Darkscale, Skaro - Male dracotaur. Attempted to bar entrance to the shrine of Falazure and exterminate the party. Slain by Adelai.
Darrst, Tonas - Male cansin serving as Chief Clerk of the Daranel Embassy in Sigil.
Deorak - Male half-celestial dwarven master smith who occasionally provides services to Orondil.
Dyrr, Laygon – Male drow spy, originally from Menzoberranzan (Faerûn). Abandoned on the planes after an ill-fated expedition to the Demonweb Pits. Ex-Athar. Infiltrated the Shattered Temple on Orondil’s behalf.
Ebonbane - Tortured spirit-bound sword being held in a cell at Darke Peake.
Farcrystal, Janae – Human diviner, based at the Guild of Divinatory Practitioners in Guildhall Ward. Discovered enough details of the Athar plot to free Orondil. Killed in a feedback explosion but subsequently returned to life by Astran.
Gornol - Male tiefling, member of the Guild of Portal Mechanics. Accompanied the Verdurant to Darke Peake. Took his blade to Adelai but was subsequently dispossessed. Slain by ??
Haftsilver, Brondwyn - Female dwarven cleric of Haela Brightaxe and member of the Mithril Steel.
Heraklion – Male cleric of Aoskar, member of the Company of Doors. Slain by ??
Hobard – Athar factor based at the Shattered Temple; human wizard.
Horgoth - Venerable male aasimar currently serving as Vizier of Daranel. Reckoned to be at least four centuries old.
Huralgin – Male harvester devil (falxugon) apparently loyal to Archduchess Fierna. Has acted as her emissary in Sigil. Athar informant who revealed location of Solomon Kûl'Amar. Impressed by the PCs abilities.
Jadespan, Berril - Male half-emerald dragon cleric of Chronepsis based at The Eyrie in Sigil. Guided the party through the Mausoleum.
Jarro - Male tiefling dirgesinger, companion of Dargalla in freeing a marilith from Darke Peake. Slain by Derenn'ai.
Jorrst, Thandar - Male cansin; current Emissary of Daranel in Sigil and head of the branch of the Daranel Diplomatic Service based there.
Lothar – Young Verdurant guard who accompanied the mission to Darke Peake. Sole Verdurant survivor. Last seen in Orondil's care for debriefing.
Lugovir - Male half-elf from Radovan's Keep in Ysgard. Free League mercenary captured on Minethys by formorians. Escaped and was rescued from pursuit on Colothys. Provided directions for a portal to Darke Peake.
Miz'zaranaraa – Marilith connected to the forces of Malcanthet who was freed during the raid on Darke Peake. Took a shine to Kreldorr.
Moktal, Derron – High Priest of Aoskar at Riftkeep Towers. Formerly involved in a power struggle with Racina.
Olarr - Villager from Silent Rock who sought a cure for his village's plight at the Apothecary of Sin. Assisted in his quest by benevolent members of the party.
Orona – Female half-orc barbarian, member of the Company of Doors. Slain by ??
Pharopyronyx – Servitor of the draconic deity Falazure; bound to the greataxe orginially wielded by Skaro Darkscale.
Rexxon – Human Athar wizard based at the safe-house in Nagalith. Brutally slain by Kreldorr.
Sarala – Female enchantress, assistant to Rexxon. Surrendered and granted her freedom; established with a new life by Orondil at request of the PCs.
Selviro – Male elven vampire, prince of a wood eleven tribe from Arborea who went missing on a Lower Planes expedition about 20 years ago. Under the thrall of Racina until Adelai managed to repress her control.
Shaledelver, Tarlak - Chief engineer and foreman of the Mithril Steel expedition to the Mines of Marsellis who employed protection from Orondil.
Silvertooth - Male half-fiend human, a deputy commander of the Verdurant. Noted for an overlong, silver incisor. Accompanied Laskell to Nagalith, where he was banished by Kareema to the Beastlands, and Cosimo to Darke Peake, where he died by the flashing blade of Kreldorr.
Sinmaker, The - Male yugoloth and expert herbalist. Runs the poison emporium at the Apothecary of Sin on Cathrys.
Sorandra - Priestess of Malcanthet at the Temple of the Abyss in Sigil.
Spraysil, Rowanna - Female human clerk at the Daranel Central Archive.
Starsoarer, Zorayna - Female elf serving as the Master of Magic at the Silverlute Bardic College. Somewhat dismissive of non-arcane magic. Widely expected to be the next Grandmaster of the the college
Swan's Song, Aryl – Mercykiller factor and 2-i-c of the faction. Paragon of paladinhood who leads the Sons of Mercy sub-faction.
Tayven – Female aasimar, former assistant of Orondil. Apparently betrayed her employer to cast her lot in with Evelyn for unknown reasons.
Trident – Male (elven) water genasi member of the Company of Doors. Slain by ??
Valorin, Irenee - Female guide hired in Vycontin. Took a shine to Adelai.
Wayfarer, Corsil - Male human in his mid-forties; cleric of Siamorphe and court genealogist of Daranel.
Xxoxxynxx - Unknown prisoner of Darke Peake, housed in a flooded cell.
Status: Unknown
Race: Female human
Faction: The Free League
Faith: Unknown
First encountered: Sigil (Brightsinger's Hall)
Known associates: Lethea & Lesander, Adelai Skain
She hails from an unknown Prime world and is a noted singer and musical performer. She can often be found at Brightsinger's Hall listening to new acts or speaking with close friends. When not there, she can usually be found at the Red Lion tavern and rarely without the company of the fraternal twin wemics, Lethea and Lesander.
Recently she has been in contact with Adelai Skain to discuss a particularly insidious plot involving the Harmonium...
Status: DECEASED
Race: Female human
Faction: Unknown
Faith Aoskar (?)
First encountered: Riftkeep Towers [Session 1]
Known associates: Racina, Tayven, Axilo
She was first encountered in Riftkeep Towers as part of the Company of Doors mercenary group, serving under Racina. She proved most difficult to pin down as she is a master of translocation and used her magical abilities to great effect to slip unnoticed onto or away from the field of battle. Having abandoned the temple following the entrapment of Racina, she was next spotted in the company of Tayven when scrying sought to find out the plans of the traitorous aasimar.
She was then believed to be on Carceri with a new group of companions for an unknown reason...
Status: DECEASED
Race: Male bralani eladrin
Faction: N/A
Faith: Proxy of Aoskar
First encountered: Riftkeep Towers (Session 2)
Known associates: Racina, Derron Moktal
Having returned to Sigil and stolen the Athar's sacred staff, Recantor, from Factol Delvori he retreated into hiding until recently when he was discovered to have gone to Riftkeep Towers in search of loyalists and ended up getting trapped on the Gateway Throne. Freed from his imprisonment by the heroes, he was soon defeated and slain for the sake of the staff that they had been hired to retrieve.
Status: Unknown
Race: Male half-celestial/half-human
Faction: Society of Sensation
Faith: Unknown
First encountered: Sigil
Known associates: Berril Jadespan, Janae Farcrystal, Laygon Dyrr, "Sly" Nye, Tarlak Shaledelver, Tayven
As for his background, most know that he is the son of a lillend and an unknown Ysgardian – though speculation runs that he is/was some kind of high-up in either the Gates of the Moon (Selûne’s realm) or Shaunidaur (Shaundakul’s realm) since he has been known to make regular visits to both. He set up an office in the Lady’s Ward about 15 years ago and proceeded to organise a group of operatives throughout Sigil and the planes who would help him achieve the jobs he had. And he has done very well for himself. One of his key strengths seems to be the ability to join seemingly conflicted and disparate persons into a cohesive team.
As for other details, the only blemish is a persistent rumour that he is in league with or a front for Shemeshka the Marauder, the notorious yugoloth ‘King of the Cross-Trade’. Some cite his noted enmity with Estavan and the Planar Trade Consortium as ‘evidence’ but others say that is simply because the ogre-mage is an odious individual with no morals. As far as you are concerned, he is a fair and honest employer who is quite generous with his retainers.
Of late, he has been troubled with the spurious arrest and trumped up charges brought against him over the retrieval of Recantor as well as the apparent betrayal by his personal assistant, Tayven.
Status: DECEASED
Race: Male elf
Faction: Athar
Faith: The Great Unknown
First encountered: Riftkeep Towers (Session 2)
Known associates: Cosimo, Factol Terence, Rexxon
From their scrying, they discovered he was leading an Athar force to Nagalith in order to find out the location of Solomon Kûl'Amar. There the heroes attacked the house, getting the jump on its occupants and striking them down before they could muster an effective defence. A shocking death was avoided though as his body disappeared at the point of death but leaving him comatose. Eventually, though, he could sustain no more treatment and died, his passing being reported by the spy Laygon Dyrr.
Prior to his death, Pravad was the commanding officer of the Verdurant.
Status: TRAPPED IN STASIS
Race: Female radiance genasi (halfling)
Faction: Unknown
Faith: Aoskar
First encountered: Riftkeep Towers (Session 2)
Known associates: Derron Moktal, Falazon, Company of Doors
Thanks to some quick thinking, she was imprisoned on the Gateway Throne beneath the same forcefields that had contained Falazon before she could take advantage of its powers and face the party directly.
An attempt to free Racina from her imprisonment by Evelyn d'Orien and her party was foiled before they could blow up the control system.
Status: DECEASED
Race: Male human
Faction: Sign of One
Faith: Unknown
First encountered: Darke Peake [Session 5]
Known associates: None
Solomon was a diviner of quite some repute, back in the day, despite having a tndency for having jumbled precognitive flashes at inconvenient times. He was attached to the University of Sigil having spent his formative years adventuring with a group of relic hunters, picking up valuable archaeology skills along the way. Even after getting tenure, he was a firm believer in the value of experience outside of the classroom.
On one particular trip to the sands of Pelion, he came across a strange set of ruins, entry to which cost the lives of most of the rest of the group and, bizarrely, left him with some strange patterns seared into the skin of his torso, arms and back. He brought the few survivors back but was a shattered man and was dismissed from the university. He took the streets, distributing pamphlets and preaching about the arrival of a mysterious new power. Naturally he generally dismissed as a barmy but it wasn't long before he was picked up by the Hardheads and sentenced to life imprisonment for sedition.
During his 51 year period of incarceration, he managed to work out what it was that the strange patterns meant - being the workings of a procedure that could sever the flow of magical power in something, be it creature, object or even place of power. His notes he bequeathed to his rescuers, in particular Kareema to whom he had also, in a mysterious turn of fate, left a hidden message to approximately 60 years ago...
Wherein our heroes are listed
Age: 25
Race: Male cansin
Classes: Bard / lyric thaumaturge
Alignment: Chaotic Good
Faction: Free League
Faith: Dilettante
Origin: Ysgard / Ysgard / Daranel
After a period of general wandering, Adelai soon found himself dispatched to the offices in Sigil where he drew the attention of the powerbroker Orondil who retains him for his fast-talking and persuasive manner. He frequently accompanied "diplomatic" or "trade" missions outside the city – memorable ones involving having to fight his way out of Ribcage aided by the bladeling mercenary they had hired or the reconnaissance of a Blood War incursion near Tir na Og where a group of abishai didn’t take too kindly to his singing.
Personality traits: Diplomatic, Enthusiastic, Friendly, Intense, Manipulative
* Head : Circlet of beauteous agility (+4 Cha, +2 Dex) [0 swapped from A.]
* Face : Empty
* Neck : Choker of Eloquence [$] - 10800gp
* Shoulder : Cloak of resistance +2 [1] - 2100 gp
* Chest : Amulet of Natural Armour +2 [1] - 4500gp
* Upper arm : Empty
* Lower arm : Empty
* Hand : Empty
* Torso : Vest of CHA +4 [2], upgraded to +6 [$] - 28600gp
* Body : Armour of the bright commander [0]
* Waist : Empty
* Feet : Empty
* Ring : Ring of Protection +2 [0]
* Ring : Ring of minor cold resistance [1] - 3600gp
* Weapon : +1 thundering light crossbow [0]
* Instrument : Halleck's baliset [0]
* Instrument : Chime of harmonic agony [1] - 1,860gp
* Selling Cloak of Resilience +2 - ?gp
Total loot: 51460
* Recently received a mysterious poem, signed from "A Friend".
Age: 31
Race: Male bladeling
Classes: Fighter / Occult Slayer / Fated Warrior
Alignment: Lawful Neutral
Faction: Free League
Faith: Istus
Origin: Acheron / Thuldanin / Deathrisk
Eventful and short is the usual life history of a mercenary on the planes, doubly so for those who have nothing left to lose. There is no shortage of conflicts with which to toy with death. And so it would have been with Kreldorr, driven out of Zoronor with his "heretical" mother (a priestess of Wee Jas) and brought up amongst the rough cutters that make up the outcast town of Deathrisk. Whilst honing the edges of his spikes and blades in the many training schools, he at least learnt to temper the usual bladeling xenophobia.
Specialising in the bastard sword, Kreldorr signed onto the first company to get him out of Acheron at the earliest opportunity. His travels around the planes have shown him wonders that his race rarely get to view, a multitude of battlefields and horrors as well as companions by the score, however briefly in some cases. Not long after leaving Deathrisk, he was hired as bodyguard in the entourage of a diplomatic envoy to Ribcage which is where he met the charismatic cansin Adelai Skain, who recognised his talents – especially when it came to leaving Ribcage in a hurry after “negotiations” broke down! It was Adelai who introduced him to Orondil and, almost surprisingly, he in turn has been very useful in recruiting others of value, notably Derenn'ai, Kareema and Astran, as if he has a knack for sensing when others are in need of a feeling of belonging.
Personality traits: Ardent, Considerate, Dour, Intuitive, Stoic
* Head : Helm of Fortune
* Face : Empty
* Neck : Choker of life protection
* Shoulder : Cloak of resistance +3
* Chest : Shirt of wraith-stalking
* Upper arm : Armband of Istus
* Lower arm : Empty
* Hand : Gauntlets of Ghost-Fighting
* Torso : Shirt of wraith-stalking
* Body : +3 Mithral Breastplate of Retaliation
* Waist : Belt of Mighty Prowess
* Feet : Boots of Graceful Flight
* Ring : Ring of Protection +2
* Ring : Ring of the Four Winds
* Weapon : Planestrike, +2 metalline aligned bastard sword
* Shield: +2 animated heavy steel shield
Age: 27
Race: Male changeling
Classes: Rogue / Fighter / Invisible Blade / Spymaster
Alignment: Chaotic Good
Faction: Free League
Faith: Irreverent/Lyris
Origin: Adran
An almost compulsive adventure seeker, working for profit and glory, it doesn’t take much to get Mandrake to tell tales of his history. From snatching jewels deep in ancient tombs to playing tricks on hard-heads in Sigil or duelling demons in the Abyss, even a casual audience would have to be impressed. The more persistent listener might begin to suspect an overactive ego at work.
Mandrake hails from the prime material world of Adran, though he does not talk much about it, preferring to speak of his adventures across the planes.
Mandrake possesses a wide range of skills that Orondil finds useful, combining the quick fingers of a trained criminal with a silver tongue and deadly skill with a blade. Of course, his unique selling point is his changeling heritage, something that he revealed to the party on their first meeting but otherwise keeps secret.
Personality traits: Friendly, egotistical, thrill-seeker, driven, loyal.
* Head : Circlet of the Silver Tongue
* Face : Goggles of Perspicacity
* Neck : Pendant of Providential Puissance
* Shoulder : Mantle of the Predator
* Chest : Empty
* Upper arm : Greater Armbands of Prestidigitation
* Lower arm : Bracers of the Panther
* Hand : Empty
* Torso : Vestment of Many Styles
* Body : Empty
* Waist : Empty
* Feet : Winged Boots
* Ring : Ring of Lockpicking
* Ring : Ring of the Traveller
* Weapon : Spite, +2 dagger of deadly precision
* Weapon: Mercy, +1 dagger of defence
* Weapon: Animated heavy mithral shield +2
Wherein might be found the secrets to life, the multiverse and everything. Maybe.
"The multiverse is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is." -- Tarsheeva Longreach, planewalker
The Planewalker's Guide to the Multiverse (PGttM) is your comprehensive guide to the planes and the world of Planes, Chains & Thaumaturgy. The information in here may differ from canon; where it does so, this material takes precedence.
Wherein our heroes note what was picked up on their last excursion
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