Weather Table

In order to determine the weather, roll 2d6 on the Weather Type Table. Then roll 1d8 on the appropriate weather type table to find the current level of the weather.

Weather Type Table

2 Snow
3-4 Sun
5-7 Nice
8-9 Rain
10-11 Wind
12 Fog
# SNOW TABLE Effect
1-2 Thaw Weather is Nice.
3-6 Light Snow No Effect
7-9 Heavy Snow -1 MA for all players.
10 Very Heavy Snow -2 MA for all players, -1 on picking up the ball. The ball will never bounce when landing in an empty square. It will still scatter from occupied squares.
11 Snow Storm -2 on picking up the ball. Long bombs may not be attempted. As Very heavy snow for bouncing.
12 Blizzard As Snow Storm. Long bombs and long passes cannot be attempted. Roll d6; 1-3 = no further effects 4-5 = each player must roll d6 before every kick-off with a 1 meaning they are too cold to play and will miss this drive 6 = as 4-5, snow is now so deep that each player must make a ST roll in order to move into any square.
# FOG TABLE Effect
1-2 Clear Weather is Nice.
3-5 Haze No effect.
6-8 Mist Difficult to see from one end of the field to the other. Long bombs are impossible. All players gain Sneaky Git as the referee has trouble spotting fouls.
9 Deep Mist Long passes and long bombs are impossible. As Mist for fouling.
10 Fog As deep mist. All players have -1 MA.
11 Heavy Fog It is difficult to see more than a few yards, Only quick passes may be attempted. -2 on all movement.
12 Pea Soup As heavy fog. Roll d6; 1-5 = no further effects 6 = fog is so thick that any time a player moves, the square they enter will be determined by a d8 (re-roll should a player enter an occupied square). Dodges are not necessary under these conditions. Players may not pass the ball. If both coaches agree, the game may be abandoned with the current score.
# RAIN TABLE Effect
1-2 Dry Weather is Nice.
3-5 Drizzle No effect.
6-8 Rain The ball gets slippery, -1 on all ball-handling. All players gain Strip Ball.
9 Heavy Rain -1 on passing, -2 on all other ball-handling. Players also become slippery, all players gain +1 to dodging. Otherwise as Rain.
10 Very Heavy Rain -2 on all ball handling. -1 on MA, otherwise as Heavy Rain.
11 Rainstorm -2 on passing, -3 on all other ball handling. -2 on MA, all players gain stunty. No exerts are permitted, otherwise as Heavy Rain.
12 Lightning Storm As Rainstorm. At the end of each of the kicking team's turn, roll a d6; 1-4 = no effect 5-6 = one randomly selected player on the field is hit by lightning. Roll on the injury table.
# WIND TABLE Effect
1-2 Still Weather is Nice.
3-5 Breeze No effect
6-8 Windy -1 on all passing
9 Very Windy -2 on all passes
10 Strong Winds -3 on passes, when the ball bounces it goes two squares.
11 Gale Force Wind -3 on passes, -1 on catches and interceptions (not hand-offs), as Strong Wind
12 Hurricane As Gale Force Winds. Roll d6; 1-5 = nothing happens 6 = roll a d6 for each player and coaching staff, a 1 results in them being blown over, roll for injury. Each coach rolls another d6 and deducts that amount permanently from their fan factor. The game may continue as normal with Gale Force Wind. Hurricane results may not occur again during this game.
# SUN TABLE Effect
1-2 Cloudy Weather is Nice.
3-5 Bright No effect.
6-9 Very Sunny -1 on AV because the players can't stand wearing the heavy equipment. AV of 7 or less does not change as it is light enough not to matter.
10 Hot and Sunny -2 on AV, but it does not go below 6. -1 on MA.
11 Very Hot -2 on MA, and -2 on AV (still capped at 6). Before each kick-off (after the first in the game) roll d6 for each player. On a 1 the player is too exhausted to play and must miss the next drive trying to find a shadow and cool off.
12 Sweltering Heat -3 on MA and AV (still capped at 6). Each player must roll for exhaustion each turn. The referee might stop the match. Directly after the exhaustion rolls, roll 2d6+(1 for each player that has collapsed since the last kick-off). On a 10+ the ref blows the whistle for the last time in this game. Match ends with the current score.
Thanks to MLA for the majority of the weather table. Modifications made by Brave Sir Robin and Cardinal Sin.
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Weather Table.doc62 KB