Rosters are put together by very different rules compared to LRB5.

The Draft

The inaugural draft has already taken place, and had slightly different rules to subsequent seasons. Subsequent drafts will take place at the beggining of each season. The draft will be populated at random from the player tables, each season's draft will contain 2 big guys, 6 ultra rares, 8 rares, 6 uncommons and 2 commons. The draft order will be seeded by the previous year's finishing positions.

Special Play Cards

Certain special play cards (eg. That Boy's Got Talent, Special Offer) give access to an extra player. This allows the team to add a non-ubiquitous player to their roster (TBGT does not provide the cost to sign them, SO makes them half price, yes this means SO is a better card). This follows the same procedure as the Kick-Off Table result Chosen of Chaos.

Status

A team roster has 16 slots. Players may have any of four statuses; Unsigned, Active, Injured, Reserve. Only Active players may attend games. Only Unsigned and Active players take up roster slots. At the end of each game a coach may remove one unsigned player from their roster. Draft picks are added to the roster as Unsigned players. When their cost is paid they are changed to Active. Further unsigned players may be added to the roster with rolls on the Ubiquitous and Unhelpful player tables, following the draft. Further rolls may be made on these two tables whenever there is an empty slot on a team's roster.

Secret Weapons

After the draft and roster filling rolls a single roll may be made on the secret weapons tables. This occupies a special slot on the roster, which may be cleared and rerolled only once per season. A secret weapon may be purchased and assigned to any player before or after any game.

Reserves

If a player is designated as a reserve for 3 games in a row then they leave a team and become a free agent. At the end of any season roll a d8, if the score is equal to or less than the number of games the player has been designated Reserve then the player leaves the team. They can be added as an unsigned player by another team with the use of a draft pick, or otherwise become a free agent.

Free Agents

A free agent can be purchased at the price of the original cost + modifier to become an Active player on any team. If more than one team wants to sign them then the two teams bid on the player. A free agent that is unsigned at the end of a season retires.

End of Season

At the end of each season a player must make an aging roll and a retirement roll.

Aging Roll

To see if a player ages roll a d8, if the score is less than the player's age then the player must make a roll on the aging table. There is a -1 modifier on this roll for each niggling injury the player has. There is also a -1 modifer for each 3 games a player has missed in their career.

Aging Table

If a player ages roll 2d6 on the following table.

Roll Result
2 Roll twice
3 -1 ST
4 -1 AV
5 Lose a skill
6-8 Gain a niggling injury
9 Lose a skill
10 -1 MA
11 -1 AG
12 No aging

A lost skill should be determined randomly with each of the players current skills having an equal chance of being lost.

Retirement Roll

To see if a player retires roll a d20. If the result is zero or less then the player retires. There is a -1 modifier for each game a player has missed in their career. There is a -1 modifier for each season the player has played after their fifth (ie. -1 for the sixth season, -2 for the seventh, etc.). From their second season onwards there are also modifiers based on the number of skill rolls a player has had.

Skill Rolls Modifier
0 -2
1 -1
2 0
3 +1
4 0
5 -1
6 -2
7 -3

After the third skill roll there is a +1 modifier if a player is within 10SPPs of their next skill.