Post Match Tables

Bonus MVPs

The team with the lower TR gains extra MVPs according to the following table. Unlike inducements this is based on permanent TR rather than temporary TR.

TR Difference Random MVPs Focused MVPs
0-10 0 0
11-20 1 0
21-30 1 1
31-45 2 1
46-60 2 2
61-80 3 2
81-100 3 3

SPP Table

When a player earns SPPs consult the following table to see if they have gained enough for a skill roll.

SPPs Skill Rolls
0-5 0
6-15 1
16-30 2
31-50 3
51-75 4
76-105 5
106-140 6
141-180 7

Winnings Table

At the end of the match each team earns d6x10k in winnings. Modifiers to this dice roll are listed below.

Gate \ TR 0-99 100-125 126-150 151-175 176-200 201-250 251-300 301-350
0-15k 1 0 0 0 0 0 0 0
16k-30k 2 1 0 0 0 0 0 0
31k-45k 3 2 1 0 0 0 0 0
46k-60k 4 3 2 1 0 0 0 0
61k-75k 5 4 3 2 1 0 0 0
76k-100k 6 5 4 3 2 1 0 0
101k-125k 7 6 5 4 3 2 1 0
126k-150k 8 7 6 5 4 3 2 1

+1 for winning the match
+1 for playing at home
+1 in the post-season

Fan Factor Table

At the end of the match each team should roll a d6. On a natural or modified 6 their fan factor goes up. On a natural or modified 1 their fan factor goes down. The modifiers are listed below.

Won the Match +1
Lost the Match -1
Team gets 2+ TDs +1
Team gets 2+ Casualties +1
Team has a fan factor of 10-19 -1
Team has a fan factor of 20-29 -2
Match is the semi-final +1
Match is the final +2

Note: It is possible to obtain a natural 1 modified to a 6. Should this happen the +1 and the -1 cancel out to leave the fan factor unchanged. Should a 12 be obtained through modifiers the team gains 2 fan factor.