Serious Injury Table

Every seriously injured player must be rolled for on the following table to determine the extent of the injury.

d6 Area
1-2 Arm
3-4 Leg
5 Body
6 Head

Once the injury area has been determined, a d6 must be rolled to determined the actual injury.

Arm   Injury Effect
d6      
1-3 Hand    
  1 Broken Nail None
  2 Dislocated Finger 80%
  3 Broken Finger 60%
  4 Sore Wrist  
    1-5 Strain 40%
    6 Tendon Damage N
  5 Fractured Wrist M
  6 Broken Hand M, -1 BH (d3)
4-6 Arm    
  1 Cut Arm None
  2 Elbow Damage  
    1-4 Twisted 60%
    5-6 Tennis Elbow N
  3 Broken Arm M, -1 ST (d3-1)
  4 Muscle Strain  
    1-5 Pull M
    6 Tear M (d3)
  5 Dislocated Shoulder  
    1-4 Dislocation M
    5-6 Severe M, N
  6 Rotator Cuff  
    1-3 Pull M
    4-5 Damaged M (d3)
    6 Torn M (d6)
Leg   Injury   Effect
d6        
1-3 Foot      
  1 Athlete's Foot   None
  2 Stubbed Toe   80%
  3 Broken Toe   60%
  4 Broken Foot   M
  5 Chipped Bone   M
  6 Achilles Damage    
    1-2 Strain M
    3-4 Pull M (d3)
    5 Tear M, N, -1 MA (d3-1)
    6 Snap M (d3), N, -1 MA
4-6 Leg      
  1 Gashed Leg   60%
  2 Shin Splints   40%
  3 Broken Leg    
    1-3 Break M
    4-6 Serious M, -1 MA (d3)
  4 Quadricep Pull   M (d3)
  5 Knee Injury    
    1-2 Grazed None
    3-4 Twisted M, -1 Dodging (d3)
    5-6 Ligament  
      1-2 Pull M
      3-4 Medial M (d3), N, -1 MA (d3)
      5-6 Cruciate M (d6), N, -1 MA
  6 Hamstring    
    1-3 Strain M, N
    4-5 Torn M (d3), N
    6 Snap M (d6), N, -1 MA
Body   Injury     Effect
d6          
1-3 Torso        
  1 Heartburn     None
  2 Flesh Wound     80%
  3 Stomach Injury     M
  4 Groin Strain      
    1-3 Groin Strain   50 %
    4-5 Pull   M
    6 Tear   M (d3)
  5 Chest      
    1-2 Sore Nipple   None
    3-4 Internal Bleeding   M
    5-6 Pectoral Strain    
      1-3 Pull M (2)
      4-6 Tear M (d3), -1 ST (d3-1)
  6 Ribs      
    1-3 Bruised   M
    4-5 Cracked   M (d3)
    6 Broken   M (d3), -1 AV
4-5 Back        
  1 Irritating Itch     None
  2 Slipped Disc     M
  3 Stiff Back      
    1-2 Sore   50 %
    3-4 Bruised   M
    5-6 Damaged   M (d3)
  4 Kidney Damage      
    1-4 Mild   M
    5-6 Severe   M (d3+1)
  5 Hernia      
    1-2 Mild   40%
    3-4 Irritant   M
    5 Serious   M (d3)
    6 Severe   M (d6)
  6 Spine      
    1-3 Bruised   M
    4-5 Damaged   M (d3)
    6 Serious    
      1-3 Damage M (d3)
      4-5 Cracked M (d6)
      6 Broken  
        1-5 Severe M (season), -1 AV
        6 Crippled Retire
6 Neck        
  1-4 Collar Bone      
    1-3 Bruised   M
    4-5 Fractured   M (d3)
    6 Smashed   M (d3), -1 AV
  5-6 Neck      
    1-3 Stiff   M
    4-5 Strained   M (d3)
    6 Serious    
      1-3 Severe M (d3)
      4-5 Dangerous M (d6), -1 AV
      6 Broken  
        1-2 Minor M (d6), -1 AV
        3-4 Major M (season), -1 AV, -1 AG
        5 Crippled Retire
        6 Fatal Death
Head   Injury Effect    
d6          
1-3 Facial        
  1 Split Lip     None
  2 Chipped Tooth     80%
  3 Broken Nose     50 %
  4 Perforated Ear-Drum     M, M next away match
  5 Facial Wounding      
    1-2 Superficial   50 %
    3-4 Mild   M
    5 Severe   M (d3)
    6 Uglification   M (d3), Foul Appearance (season)
  6 Eye Damage      
    1-2 Black Eye   50%
    3-4 Gouged Eye   M
    5 Retina Damage   M (d3), -1 Catch/Intercept
    6 Blinded   M (d3), -1 Catch/Intercept
          If player suffers blinded twice then Retire
4-6 Cranial        
  1 Dislocated Jaw     30%
  2 Broken Jaw     M
  3 Fractured Cheekbone     M
  4 Concussion      
    1-3 Mild   M
    4-6 Serious   M, N
  5 Fractured Skull      
    1-2 Superficial   M
    3-4 Minor   M (d3)
    5 Major   M (d6), -1 AV
    6 Serious    
      1-3 Damaged M (d6), -1 AV
      4-5 Severe M (d6), -1AV, -1 AG
      6 Dangerous M (d6), -1 AV, -1 AG, -1 MA
  6 Brain Injury      
    1-3 Do'h! My brain hurts   M (2)
    4-5 Serious   M (d3+1), N
    6 Trauma    
      1-3 Damage M (d6), N, -1 AV
      4-5 Severe M (season), N, -1 AV
      6 Dangerous  
        1-4 Severe M (season), N, -1 AV
        5 Acute Retire
        6 Fatal Fatal

Key
M = Miss one match
M(n) = Miss n matches.
N = Niggling Injury
n% = n% chance to play next match.

Serious Injury rules created by MadLordAnarchy

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