Coaching Staff

There are several types of coaching staff available. A team may hire an apothecary, up to ten cheerleaders, up to ten assistant coaches and up to two positional coaches.

At the end of a match an apothecary can cure serious injury or death on one player with a d6 roll of a 2+.

Assistant coaches provide bonuses on certain kick off table results. Additionally when rolling for special play cards at the beginning of the match the team should roll a d6 for each pair of assisstant coaches. For each 6 they roll, the team may draw an additional dirty trick.

Cheerleaders provide similar bonuses, however for each 6 the team may draw a random event instead. Additionally for each 5 cheerleaders a team has their fan factor increases by 1 for home games, for all purposes including the gate roll.

Positional coaches provide additional rerolls. They can only be used once in a match, but they can be used in the same turn as a normal team reroll. Like team rerolls they can only be used in the teams own turn. The reroll works automatically for home games, but on a 4+ for away games. There are five types.

Position Type of Roll
Rushing Dodges, Exerts
Blocking Blocks, Dauntless rolls, Foul Appearance rolls
Fouling Fouls, Stabs, Argue the Call rolls.
Passing Passes, Catching passes, Safe Throw rolls
Handling Picking up, Catching bouncing balls

At the end of every season, roll a d6 for each member of coaching staff. On a 1 they retire.

Retired players can be assigned to become an assistant coach or a positional coach. To become a positional coach they must possess at least one of three skills relevant to that position, as follows;

Position Skill
Rushing Dodge or Sprint or Sure Feet
Blocking Block or Dauntless or Tackle
Fouling Dirty Player or Sneaky Git or Stab
Passing Pass or Catch or Dump Off
Handling Sure Hands or Strip Ball or Nerves of Steel